Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Meta Quest Remote Desktop integration with our app

Hi Team,Recently Meta Horizon Office has been released in India. I have tried it.I have been working on a VR application. In that application we need to implement a feature that view our desktop in our VR application like Meta Horizon Office.Is it po...

Spatial anchors for full VR?

Still looking for the correct way to keep my VR game correctly oriented with the real world area with consistency across sessions. Are Spatial anchors only for mixed reality or can I use them as consistent references for a non-mixed reality project b...

Local bloom keeps global

Hi there,Using bloom post processing effect, I did set the volume as local and a box collider is attached to it. I can't figure out why the bloom effect applies to the whole scene.

Local Glow.jpg

Correct way to use Avatars SDK with Interactions SDK?

I have gone through the Interaction SDK and now understand how to create custom hand poses and behavior, custom interactions, with controllers and/or hand tracking, and so on. However, after having just gone through the Avatars 2 SDK docs and explore...

beastus by Explorer
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TextMeshPro fix for FXAA

HI, I have an issue with TextMeshPro rendering when using FXAA. The long and short- the game uses URP- the game we are working on uses the Deffered Render Pipeline due to performance considerations- because of this MSAA in URP settings is not availab...

veselekov by Honored Guest
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Using avatar SDK without oculus desktop app

We are working on a mixed reality application where we want to use meta avatars, alongside that we are also working on a small desktop companion app where we would like to access those avatars. Our question is is it possible to access user's and othe...

Resolved! Quests hands tracking is not working in Unity editor

For some reason hands tracking is not working anymore in Unity editor.Tried with Quest Link and with Air Link.Tried in a clean project with the latest updates and Quest Pro.Tried in some old project for Quest 2 (and with Quest 2) where everything was...

image_2022-11-10_212718985.png
DanceM by Protege
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  • 10 replies
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Meta Avatars Full Body Manifestation not showing

Hello,I have a question regarding the new Meta Avatars SDK that recently came out. I wanted to ask how can I use the full manifestation for an avatar? In the Unity inspector, when I change the Active Manifestation to Full, the avatar just disappears....

Unity OVR Hands Not Working on Windows

I'm developing a project on Unity and using 2022.2.11f1 as the version. (I tried 2020 and 2021 LTS versions)The hands are working smoothly when I run the scene in Unity, but the hands are not visible when I build out windows.I tried more than one way...

Video files in quest2 are no longer readable.

I am developing an app that uses Unity to browse and play videos stored inside Quest (/mnt/sdcard/movies).Due to a recent update (either 51.0~53.0), it suddenly stopped working on all 5 of my Quest2 units. It works fine on devices that have not been ...

Collider not triggered

I already used collision triggers in that project, but That collider won't trigger at all. I can't figure it out since everything looks fine.The player object has kinematic Rigidbody and collider not set as trigger, and is set to "Player" layer.The c...

CollidersOverlap.jpg PhysicsLayers.jpg chessboxCollider.jpg PlayerCollider.jpg

Avatar SDK 20.1 and Unity 2022 LTS Feedback

I just updated my project to Unity 2022 LTS. I started getting errors in the OvrAvatarPrimitive class around vertex buffer size miss-matches. I added a line to that class setting the vertex buffer parameters one more time right before the line that w...

ronjart by Explorer
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Snap Interactors and positions

Hi, I was wondering if anyone would be able to help with a SnapInteractor problem.In the SnapExample scene of the Oculus SDK the List Snap Pose Delegate is used to position moons and a planet added to a SnapInteractable. Moons and the planet can be m...

Shader in Unity

Hi, I tried to build and deploy the Android application on Oculus Quest 2 (Unity). I used Shader to draw the surface of an object, meshRenderer.material = new Material(Shader.Find("Particles/Standard Surface")); Everything worked well until I built a...

AnhVanHo by Honored Guest
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Basic VR Walk-around

Mission.1. Create a 3D world with a single player to navigate through the scene.2. Publish the scene.3. Access the 3D world and Interact with objects discovered.4. Record interactions as completed, or assign a score. Save data to file for use later.5...

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