Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

I have a problem when i try to up a new APK to app lab

This app contains both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) libraries. This consumes extra storage and increases download times. Consider updating your build to target 64-bit only.But a only use a arm64 in my unity project i do not understand ...

Ciarama by Honored Guest
  • 955 Views
  • 1 replies
  • 0 kudos

Quest3 beta SDK on Quest Pro

The Quest 3 beta SDK, in theory, would give higher level access to the cameras in support of effects like chroma key. We've been trying to use ARFoundation and the Quest3 beta SDK to get this working on Quest Pro in preparation for Quest 3 but its be...

What could be causing my canned lipsync to fail?

I'm struggling to get canned lipsync to work in Unity and would welcome any thoughts.I have a character model, with animator, audio source, etc. Its audio source has an OVRLipsyncContextMorphTarget, and the scene has an OVRLipSync helper object.If I ...

Uploading Error

I face issue while uploading my apk. First build is already uploaded now after updating app while i am going to upload received this error.2022-09-05T10:50:42.284Z [DEBUG] A server error occurred. The request will be retried.2022-09-05T10:50:42.284Z ...

Release software

Hello, Im a vr developer, and I would like to publish software, but its stuck on review.https://developer.oculus.com/manage/applications/6350287245053032/builds/6647262502022170/release-notes/

Taivas by Protege
  • 530 Views
  • 0 replies
  • 0 kudos

Quest Pro: Access camera passthrough for further work

Hi, is it possible to access the passthrough camera stream on the Quest Pro? I read on the blog for the Quest 2 it is deactivated in regards of privacy. Just want to check here if this is still the case for the Pro. What we intent on doing is to look...

Serinar90 by Honored Guest
  • 3395 Views
  • 3 replies
  • 4 kudos

Resolved! VR in Unity makes physics jitter/stutter

I'm currently developing a VR game in Unity and have come across a perplexing issue. I've set up a ragdoll using rigidbodies and colliders. Here's what I'm facing:Without VR Headset: When I run the game without wearing the VR headset, the ragdoll and...

fashVR by Honored Guest
  • 2867 Views
  • 3 replies
  • 0 kudos

Avatars integrated editor

Hi, I can't find any documentation about integrating the avatar editor, any link to share?In fact I don't really need a way to edit the avatar but just to allow player to select a preset avatar on UI display.I know I've seen this somewhere but I can'...

Unity: 1 unit = 1 metre. Very important!

It took me awhile to figure out why everything in my project looked sort of flat in the rift, while other people's demos really popped out at you. I had made a noob mistake and built my scene in Unity using centimetres instead of metres. Now, while e...

Labels