Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Can I open a float window in quest3?

Android system allows to open a float window. I wonder if I can make such an app: it uses both steam vr plugin and meta xr plugin. It runs on quest3. There's a float window, main activity is to open and play the steam vr game I bought, and another ac...

Unity Quest 3 Passthrough over Link

My Quest3 is connected to my PC using Quest Link and it works fine. Then I use the Meta XR Core SDK in Unity3d to make a game, I turn on the passthrough, and package it into .exe application used by the PC platform. The app uses Quest Link to open th...

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VR passthrough in certain places

I saw in meta horizon workrooms/ immersed they passthrough certain places (not ar), like the keyboard.How can i do a similar thing, i would prefer being able to passthrough certain cubes, like around doors, beds and windows

vexnitymh by Honored Guest
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  • 2 replies
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grab interactable

Hi everyone! is there a way to make a select entered/exited grab interactable's events are only triggered by a controller rather tahn a socket interactable? Thanks!!

Ballard92 by Honored Guest
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  • 0 replies
  • 1 kudos

Distance grab UI (canvas) with Laser

Hello, i am trying to grab the (world placed) Canvas with Laser from UI Helpers. I have managed to grab it when i am touching it with controllers but i am trying to grab it with lase (which at the same time i am using it for canvas buttons) I am not ...

Resolved! locomotionExamples is missing in meta XR All-in-one sdk

Hello,following this tutorial :https://developer.oculus.com/documentation/unity/unity-isdk-create-locomotion-interactions/i am blocked because i have to extract one prefab from a scene, but i can't find it (sorry for my bad english): locomotionExampl...

gt13nrv by Honored Guest
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  • 2 replies
  • 0 kudos

Load personal meta avatar on Quest2

I'm trying to build an application on the oculus quest 2 using the Meta Avatar SDK. I want to use my personal avatar during the game. It seems to work correctly in the editor but when I try to build the apk, I see the default white avatar in game.The...

Smonee by Honored Guest
  • 3238 Views
  • 7 replies
  • 1 kudos

Voice SDK V56 not working on Quest (Android)

Hello dear friends,I recently downloaded the Phanto project to test out the new room scanning capabilities.I added the Voice SDK to this project V56, and this works great in the editor.However, when I make an Android build for the Quest 3 it seems ve...

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Is OBB max size still 4 GB?

Hi there, I'm using Unity version 2022.3.10 to develop a VR game for Meta Quest 3. I'm splitting the application binary into APK and OBB. I'm uploading my builds and installing them on the Quest 3. When I open my app it's seeming to use up a lot of m...

CNevan by Protege
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  • 0 replies
  • 0 kudos

Accurate physics with Quest controller moved object

Hi!We have the following, independent updates that are not aligned with each other:- Unity Update (for rendering)- Unity FixedUpdate (for physics)- Quest controller tracking update (for the physical device)My goal is to achieve possibly accurate phys...

Resolved! Seeking Guidance on XR interaction SDK sample scenes

Hello. I'm trying to figure out Interactions with the Meta XR all in one SDK. I can pick up a cube (woo!), but I cannot grab a sphere at a distance. I was following what I could find around the Interaction SDK and recently downloaded the SDK for XR-I...

kelv1nh by Explorer
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  • 3 replies
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Unable to use eye-tracking in Unity by Oculus integration

Hello Oculus Developers, I hope this message finds you well.I am currently facing an issue in Unity 2020.3.40fc1 while trying to use the eye-tracking technique by the up-to-date Oculus Integration.I kept getting this warning issue and cannot use the ...

nmns by Honored Guest
  • 776 Views
  • 0 replies
  • 1 kudos

OVRSceneManager placing Volumes above floor

Hey guys, I have staged my room with the onboard software in the Quest 3's settings. This includes scanning the walls, doors, and adding in the furniture manually. Once I use the OVRSceneManager component to load said scene into Unity, I see the wall...

Strange Happening in the Left Eye

(Originally posted in the wrong board, I didn't notice the dedicated Unity section) Hi,I'm creating this very simple VR scene on Unity 2021.3.25 LTS. Whenever I run it, I get these strange static flashing in the left eye only, so it looks fine when I...

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Meta XR All-in-One SDK SerializableDictionary

Hello,I imported the new Meta XR All-in-One SDK and replaced it with an older version of legacy Oculus SDK. This package however comes with a class SerializableDictionary. Now, I am already using a class called SerializableDictionary in my project. T...

Futu1 by Honored Guest
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Input System and Pointer Pos/Rot

Hi there!Recently i found a bug that arrived with latest Oculus integration package. I can't tell exactly wich one but around V55.So, input system is broken when importing the Oculus integration or Meta XR package. Pointer Position and Rotation will ...

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skyleen by Honored Guest
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  • 1 replies
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Unity SDK demo scene crash - V57 - Unity 2022.3.10

Hi! On a clean Unity install I simply import the last Oculus Integration SDK.When I try to launch an interaction demo scene (DistanceGrabExamples for example) Unity crash.It seems it have to do with hands.If I desactivate hands in the hierarchy the s...

Quest 2 crashes "Cause: null pointer dereference"

Hello, we are getting crashes in our Unity game . These crashes happen only on Quest2, the game runs fine on Quest1. So far we are unable to find a cause of this crash, the only relevant info we could find was in the logs (attached below).It happens ...

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