Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Game crashes when recording (If relating to logs)

Like 28 peoples game crashed due to an error:android_crash:android.app.BackgroundServiceStartNotAllowedException:com.oculus.vrapi.ScreenCaptureHelper.advertiseStreamablePackageStack Tracejava.lang.Error: FATAL EXCEPTION [Thread-3]Unity version : 2021...

OVRAudio not initialized

With the Spacializer plugin set in project settings, we are repeatedly seeing these errors every frame when running on the Quest hardware. 09:37:49.690 5039 5158 I OvrAudio : ovrAudio_SetSimpleBoxRoomParameters: OVRAudio not initialized09:37:49.690 5...

Anonymous by Not applicable
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  • 3 replies
  • 4 kudos

Low Memory Freeze/Crash on Scene Load

Hi, we are developing a metaverse platform and ever since v51 we have been unable to load our main scene properly. It seems as if it is due to requiring more memory than our other scenes however this scene has been fine up until the update. We were g...

MovementSDK + Unity + Oculus Pro Integration

I try to integrate my own custom avatar with the movementSDK.I filled the component OVRCustomSkeleton with all the bones of my character rig, but when I play the app, the mesh gets terribly distorted. What is going on here..?  

mesh distorted.png mesh distorted2.png
arvrdcxpl by Honored Guest
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Resolved! DllNotFoundException: AudioPluginOculusSpatializer

I tried to use Quest Pro with Unity via Link, but when I imported Oculus Integration, the following error occurred. "DllNotFoundException: AudioPluginOculusSpatializer assembly: type: member:(null) ONSPAudioSource.OnBeforeSceneLoadRuntimeMethod () (a...

thxkew by Explorer
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  • 4 replies
  • 0 kudos

Can not upload a build

Hi everyone,since last past days Im Trying to upload an apk in my ODH but the upload fails and I received a strange message:any ideas?thx

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Don`t comming callback from AbuseReport

I'm trying to integrate a reporting system from the meta, and I'm doing everything as in the example. But when I click on the Oculus button and select a report, no callback, and also when I fill out the entire report form and click on a report, no ca...

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Shakitum by Honored Guest
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  • 1 replies
  • 1 kudos

Interaction SDK lock hand pose

I am exploring the interaction SDK, and I am trying to mimic a behaviour from "First Hand" where the player's hand pose gets locked on the lever or wheel. When I use the OneGrabRotateTransform, while the grababble interaction still happens, the hand ...

Hand Grab Interactable grab Event?

hey I am having trouble finding out which event I need to catch from the HandgGrabInteractable to then from that event call a function. In my case the Photon.RequestOwnership(), on the grabbed object. Here is what I have until now, with help from Cha...

Screenshot from 2023-05-02 13-11-33.png

Compiling Oculus integration to WebGL

Hi, we're currenly working on a VR product and we want to build this also to WebGL and Windows (both Vr not included). In our assets we have the latest Oculus integration but on WebGL we get the error: How can we make a build to WebGL without deletin...

qgly6z9k8rpk.jpg

Text to speech voice SDK

Hi,Text to speech using meta voice sdk give me error if the text is grater than 280 characters. Can anyone tell my the reason or solution for the same?

Ritik21 by Honored Guest
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  • 0 replies
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