Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Can not upload a build

Hi everyone,since last past days Im Trying to upload an apk in my ODH but the upload fails and I received a strange message:any ideas?thx

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Don`t comming callback from AbuseReport

I'm trying to integrate a reporting system from the meta, and I'm doing everything as in the example. But when I click on the Oculus button and select a report, no callback, and also when I fill out the entire report form and click on a report, no ca...

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Shakitum by Honored Guest
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Interaction SDK lock hand pose

I am exploring the interaction SDK, and I am trying to mimic a behaviour from "First Hand" where the player's hand pose gets locked on the lever or wheel. When I use the OneGrabRotateTransform, while the grababble interaction still happens, the hand ...

Hand Grab Interactable grab Event?

hey I am having trouble finding out which event I need to catch from the HandgGrabInteractable to then from that event call a function. In my case the Photon.RequestOwnership(), on the grabbed object. Here is what I have until now, with help from Cha...

Screenshot from 2023-05-02 13-11-33.png

Compiling Oculus integration to WebGL

Hi, we're currenly working on a VR product and we want to build this also to WebGL and Windows (both Vr not included). In our assets we have the latest Oculus integration but on WebGL we get the error: How can we make a build to WebGL without deletin...

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Text to speech voice SDK

Hi,Text to speech using meta voice sdk give me error if the text is grater than 280 characters. Can anyone tell my the reason or solution for the same?

Ritik21 by Honored Guest
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How to check for unofficial app

Hi I made anti-cheat for a few games on app lab and recently one of them got modded, I know that if you install a app with the same package name but with a different signature then the quest will tell you that it's a unofficial app and you should res...

Credentials not passing entitlement check?

I've logged in successfully with my credentials in the platform settings, it always fails the entitlement check.It works fine in a build on the quest, so I know the app ID is fine.I've tried my own credentials (which worked for my last game), and tes...

Emission does not work on Quest

Hi, i'm a developping on Oculus Quest under Unity. I'm migrating an app from HTC Vive to Quest. Code is somehow similar and used to work well on Vive.Anyway, I want to highlight some objects. The following code was working well on Vive but nothing ha...

MrFlo666 by Explorer
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FFR in Unity OpenXR on Quest 2?

Hello!My team is having some frustrating issues with visual clarity in our Unity project built for the Quest 2 with Unity OpenXR. The clarity is especially abysmal (blurry, distortion) towards the far edges of the screen, which begs the question: is ...

"Wait For Managed Debugger" don't work

HiI can't get this feature to work. To test it I have made an empty project like this:Create Unity 2021.3.23 project using VR template (I don't normally, but thought it might be the most official way to make a test)Switch to Android platformCheck "De...

peterpop by Explorer
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  • 1 replies
  • 1 kudos
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