Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Setting up a persistent roomscale stage

I feel a bit confused about aligning the scene with the real world play area.The play area is an empty 8x4m room dedicated to VR games. The player will be prepared and equiped in a small room next to the play area. When ready, he walks to the play ro...

Room1.jpg Room2.jpg

MetaXR feature causes crash in Editor

I have created a combined Unity project for the Quest and the HTC Vive. I was hoping OpenXR could be used for both, but unfortunately for Quest I still need the Oculus Integration package for the entitlement check and that again requires the Oculus X...

Issues with the APK during validation

I'm having problems with my app's Manifest, I want to publish it on the ALPHA channel, but when building I get errors, even using "Create store-compatible AndroidManifest.xml"I tried to debug, I added: |android:exported="true"| and |android:installLo...

pedrosense_0-1684851699165.png

Unity editor crash with openXR on startup

I'm using Oculus SDK inside Unity and whenever I try to run Unity with no headset attached it crashes. I've opened a bug report with full logs given to them and they've concluded that the problem was the oculus sdk.They send me this saying this is th...

MR(passthrough)

I built an MR using passthrough. How do I obtain the images I see in my eyes? Previously, only virtual images were obtained without real-world images. Please tell me the relevant solutions.

Teleporting changes height

I'm currently trying to implement teleportation between teleportation points in Unity. The teleportation itself works fine, but the height of the player controller keeps changing. I first thought it might have to do with collision since some of the p...

RRachelRR by Honored Guest
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Passthrough Problems after Unity upgrade

Hi, I just switched to Unity 2021.3.25f1 and Oculus XR Plugin 3.3.0. I am using MRTK for building an AR experience with pass through. The passthrough does not work anymore. I am running the game on a quest pro. What is interesting, that the OVR Camer...

Game crashes when recording (If relating to logs)

Like 28 peoples game crashed due to an error:android_crash:android.app.BackgroundServiceStartNotAllowedException:com.oculus.vrapi.ScreenCaptureHelper.advertiseStreamablePackageStack Tracejava.lang.Error: FATAL EXCEPTION [Thread-3]Unity version : 2021...

OVRAudio not initialized

With the Spacializer plugin set in project settings, we are repeatedly seeing these errors every frame when running on the Quest hardware. 09:37:49.690 5039 5158 I OvrAudio : ovrAudio_SetSimpleBoxRoomParameters: OVRAudio not initialized09:37:49.690 5...

Anonymous by Not applicable
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Low Memory Freeze/Crash on Scene Load

Hi, we are developing a metaverse platform and ever since v51 we have been unable to load our main scene properly. It seems as if it is due to requiring more memory than our other scenes however this scene has been fine up until the update. We were g...

MovementSDK + Unity + Oculus Pro Integration

I try to integrate my own custom avatar with the movementSDK.I filled the component OVRCustomSkeleton with all the bones of my character rig, but when I play the app, the mesh gets terribly distorted. What is going on here..?  

mesh distorted.png mesh distorted2.png
arvrdcxpl by Honored Guest
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Resolved! DllNotFoundException: AudioPluginOculusSpatializer

I tried to use Quest Pro with Unity via Link, but when I imported Oculus Integration, the following error occurred. "DllNotFoundException: AudioPluginOculusSpatializer assembly: type: member:(null) ONSPAudioSource.OnBeforeSceneLoadRuntimeMethod () (a...

thxkew by Explorer
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