Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

App apk (unity) freezes every 5 seconds

Hello, We have made a Unity application that we have incorporated into a Meta Quest 2. We have already implemented it on other headsets, and the application worked very well. Except that since a few days, the application freezes every 5 seconds. The ...

FMEVR by Honored Guest
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Objects with multiple materials flicker

There is a strange bug where objects with multiple materials cause textures to Flicker. This only happens on the Oculus Quest 1 & 2, and only with objects with multiple materials. Object with one material work fine. When I ran same app with the Unity...

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Building a hybrid app on meta quest 2

Hey guys, I'm working on a project using unity. The project is like a game center where you can select from and play all kinds of games. Is there any way to keep the game selection interface displaying on the Oculus TV and switch to VR mode when the ...

Freddiewu by Honored Guest
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UI + Touch with Controllers

Hi All,I've gone through all the posts, and am trying to figure out if there is a built in pointer class similar to OVRGazePointer.I am able to get gaze pointer to work. I am also able to move OVRGazePointer references to a RHand controller, and use ...

How to fix flickering hands?

Hello fellow VRers,I started a new project with the Oculus Interaction SDK in Unity. Haven't really done much yet. Any ideas why my hands are flickering?Here's the video and reddit discussion: https://www.reddit.com/r/Unity_XR_Developers/comments/11z...

Default Avatar

Hi!Can anyone help?I am creating application with choose avatars.How i can set defaut grey avatar on start? And return default grey avatar after change it?

Multiplayer Photon PUN. Communicate to everyone.

Hello,I've a question about Photon PUN 2. Is it possible to communicate to everyone who's connected to the PUN server ?Because, in my case I've a waiting room, it's a lobby. I've an "admin" who can send everyone who's connected to the lobby to differ...

Mikrofus by Honored Guest
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OVRScene issues

We're developing several demos using a combination of The World Beyond sample and OVRSpatial Anchors. We've continually had a problem where the OVRScene will disappear or shift it's position. We can't pinpoint the cause of this, but it might be relat...

PIXACORE by Explorer
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Oculus Lipsync on Hololens

Is there a way to make Oculus Lipsync work on Hololens? When I build the demo project to Hololens I get the error: (DllNotFoundException: Unable to load DLL 'OVRLipSync': The specified module could not be found.). Is there any way to get around this?

Cannot update metadata.

App metadata got approved, however reviewer says I need to change app metadata which is impossible as it says "This metadata has already been approved and cannot be modified." Appears to be no solution online.

Can't turn off Install & Run APK

It won't let me turn off Install & Run APK because I have no Headset plugged in, I tried everything. It wouldn't work. Oculus if you are reading this, please make it so people who don't have a headset plugged in turn it off. If you guys have solution...

Hide OVRScene object guardian outlines

I have an AR app where users interact with surfaces, but annoying outlines of OVRSceneAnchor objects are getting in the way. I don't want to have to ask users to enable developer mode and disable their guardians. Is there some way I can turn these gu...

edu.purdue.SurveyMeter2023-20230310-155830.jpg
jtriveri by Adventurer
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MixedReality recentered pose problem.

Hi, We are developing a mixed reality experience using SceneModel to set up the user room. We use the virtual model that the SceneModel instantiate to calculate the distance between the player and its room walls. We need that the player was in a posi...

RecenterProblem.png

Resolved! InputOVR and Camera rig Offset

Hello devs, have you ever experienced this issue...how to solve this offset when you move the OVR Synthetic game object, it creates an offset between, the ovrCameraRig and the handshere is a video of what i am talking about:https://youtu.be/xf6lqBBbU...

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Avatar Custom Shaders not workiong

I'm trying to tune the meta avatar shading. I'm following the docs on how to use custom shaders, but except for the horizon and khronos examples, all shaders have this issue where the avatar does not seem to get animated. It just sits sideways. I thi...

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ronjart by Explorer
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VR content freezes on Quest2.

- Developed with Windwos10 and Unity 2019.4.34f1- The firmware of Oculus Quest2 is the latest version.- This is a bug that appears after performing a factory reset. there is one issue.VR content freezes on Quest2.This issue occurs very intermittently...

dnsoft by Explorer
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Teleport with hand tracking

Hello!I am working on a VR project. I have been able to put the hand tracking and it works fine but the issue is that I can't move and I need the teleport and I don't know how to activate it or if I have to create my own script.Thanks for your help!

JMA_EB by Honored Guest
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