Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Custom gameobject controller

I would like to use a game object (ex. drumsticks) as the representation of Oculus controllers (instead of hands). So, I can control and move sticks using the controllers. The gameobject has a .obj file, but there is no animator or avatar file for th...

AWSi2022 by Honored Guest
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How to pause game when taking off the Hmd?

Hi everyone,I'm a new french developer on quest 2, with unity and open xr, and I try to implemant the paused game when taking off the hmd.This is necessary to be compliant with app lab & meta store ...I succeed to pause game with a button but I'm not...

tieu51 by Explorer
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With Oculus Link, I can not see my hand

Hello, everyone! I am currently using unity for development,and want to debug my program in unity editor.But with oculus link , I can not see my hand. I just can see the Handle controller,I turned on gesture tracking in the Settings, and the program ...

qtj.2022 by Honored Guest
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Draw pixels directly to the Quest2 gpu?

Hello there, i was looking for the SDK manual or docs of internal render system of the quest, the fact is that i dont wanna draw triangles and mesh stuff, rather i wanna use a raycasting algorithm and draw each pixel manually, is there a way i can ac...

Resolved! Unity crashes when running Quest 2

Oculus Quest 2 connected to PC through link cable. Has been working for over a year. Now run Unity project. On Oculus Screen clears, a box appears. On the bottom it says Loading... Then screen goes jagged. In a second, link disconnects and Oculus goe...

OVRPlayerController Rotation around HMD

Hello,I'm having an problem with player rotation. I'm current using OVRPlayerController for player controller. The issue is that when a player turns the character, the charater rotates about the center of the character. When the player is standing on...

UV messed up

One of my UVs map is messed up when imported to Unity. Did anyone experienced the same issue?It is a 1 file OBJ export containing submeshes sharing the same texture map, all the submeshes are successfully using their own uv map except one where the u...

UnityUV.jpg XSIuv.jpg

Unity multiplayer

Hello, I'm Actively working on my university senior project. I planned to make a 3D online virtual classroom ising unity.I have sone questions regarding unity multiplayer.1- Do I have to use 2 or more headsets to test and run the game? ( I have only ...

In game app review

Hello. I'm trying to make somekind of in app game review. In past, there was a package for Unity, from Google, that let you make a review from inside the game at runtime to post on Magazine Play. Is there a similar API that let you post a review from...

Unity Spacebar Input in Editor with OVR not working

Hey all,I've had an issue which now seems permanent where access to the Input.GetKeyDown("space") does not trigger when the headset is active. I notice it does respond when I first play the scene but as soon as I make the headset active it no longer ...

WEZ- by Honored Guest
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Unity 3.5.7 Integration here!

Hey guys, It's Pete over at Oculus. A lot of people have been asking about Unity 3.5 support (our official Unity integration is for Unity 4), so I took some time over the weekend to put together an unofficial Unity 3.5 integration package using Unity...

Can't display water on the Oculus Go

Hi,I am fighting with the Oculus Go to display a water shader and I have no result.Either if I use the Standard asset Water4Simple (nothing display), Aquas (nothing display), Realistic water (Water is black).Anyone would have an idea?

IndieCed by Explorer
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External sensor for Meta Quest 2

HI,I would need to add external sensors such as SteamVR Pro Tracker, "gloves" or other kind sensors for a VR application created with Unity.I would like to know if it is possible to add this kind of sensors and if so which ones are actually compatibl...

How to install Unity split APK OBB on Quest

I've build a split APK and OBB file using Unity. Now, how do I upload it to the Quest. I've installed the APK using ADB and that part seems to work. But where to I put the OBB? None of the guides appear to be suggesting the right place to allow Unity...

3d object have a bit movement on Passthrough mode

hi all, I am new for trying the passthrough on quest 2 with unity. I got a little question. When my headset is moving around, the 3d object also have a little movement, I want to know that what will cause that movement. hope someone will know. https:...

Oculus Share SDK / Share Feature

I am creating an application where I have the functionality to capture images and videos. The images and videos are stored inside the application. I want the users to post the images and videos to social media platforms. Is there a way or SDK to inte...

Ghosting with Application SpaceWarp

I activated application spacewarp on unity with Quest 2.Works great. Except, that i get quite some ghosting, when objects move around.OVR tools shows 36 FPS with AppSW activated, which should mean 72 FPS including the interpolated images.Without AppS...

Juribaro by Honored Guest
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Keeping Controllers On for Tracking

Hey everyone. I am working on creating a demo in Unity where I use the position of the Oculus Controller to figure out where something is. However, the controller needs to be mounted in a constant position (not held in hand). The problem I am having ...

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