Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Avatars2 SDK body tracking is not working.

The problem is similar to this:https://forums.oculusvr.com/t5/Unity-VR-Development/Quests-hands-tracking-is-not-working-in-Unity-editor/td-p/997176except now I have it with Avatars SDK 18.0 - body and hands tracking is not working in clean project wi...

DanceM_0-1669262865057.png DanceM_1-1669263133173.png
DanceM by Protege
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Interaction SDK - ColliderSurface

I am trying to expand the poke interactions sample to include an example using the ColliderSurface class, which is included in the SDK. However, it is failing constantly, as the direction of the generated Ray is always 0, which means that the closest...

Can only run one Unity Project on my Oculus?

Hi everyone!This is a simple problem however I cannot seem to find a fix.I am testing 2 separate Unity projects on my Oculus 2. However, I can only view the first project I build and ran on my Oculus. When I try and run the second one, everything sho...

lucykate by Honored Guest
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Typo in AvatarCommonLighting.cginc

Hello,We've working at Telefónica with Meta avatars for some months now and everything was going ok. Then we've decided to update our Unity version to the 2021.1.11f (LTS). Suddenly our avatar stopped showing in the application builds. The thing is w...

gonzaloiv by Honored Guest
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Entitlement Check Failing

I have to headsets, each one with it own user  I build and run the same apk into both devices. In one, the meta avatar loads perfectly, on the other device (with other user) I get an error: { Core.AsyncInitialize(); Entitlements.IsUserEntitledToAppli...

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Unity JsonUtility can't find constructor on build

Hi all, I'm trying to manage a bunch of simple API calls via Json and the system works fine on Editor but when I build and play on the Oculus any time it should serialize or deserealize a Json it returns this error :Saying it could not find the const...

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AN0NlM0 by Honored Guest
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OVROVERLAY Underlay SDK Bug with openXr

am not sure where to report a bug !This is the bug anyway :When i use OVROVERLAY with type Underlay along with OpenXR i got only black quad Note : overlay type work fine also underlay without openxr work fine too

RoxGame by Protege
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OVROverlay hides controller models

HI all, I am attempting to build a UI using OVROverlay in Unity. It looks great BUT on mobile the overlay renders in front of any scene geometry, thus occluding the controller models and pointer rays. The same behavior can be observed in the OVROverl...

Unity Editor Crash Using OVRLipSync On MacOS

I'm hitting a strange issue that I can't explain.We're developing a VR app in Unity and I've recently added the OVRLipSync for mouth movements but I keep getting Unity Editor crashes every time I run our application, even in the sample scene included...

Minneth by Honored Guest
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Resolved! Oculus does not connect to .exe build (Unity)

Hi, I have been creating an application for the Windows platform through Unity. I have the latest version of the Oculus SDK for Unity. When I run the build (exe file), I am able to connect the HMD to the application and the scene is visible through i...

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Oculus invites and Photon

Situation:We using Photon for networking and trying to implement oculus invites.Currently, looks like user FORCED to be in a oculus room to send invite, event thought we can send any ulong(with length limitation) room id there.Therefore we forced to ...

Avatar 2 SDK - Non-VR PC Build Issues

Hello!So, I've been working on implementing the Avatar 2 SDK, and I've run into a difficult issue with builds.We maintain a single application that builds both for Meta Quest platform and for a Non-VR PC Companion.Both share a single main scene, with...

Oculus will only enter play mode once in Unity

Hi!I am trying to play test an Oculus game through the Unity Editor. Unity will only enter play mode once through the Oculus Link Dash. I have to restart Unity to get it to work again, every time after it playing that first time. It will play in Unit...

dre38w by Honored Guest
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Hands tracking issue with strange continous noise

I use the "OculusInteractionSampleRIg" prefab, and when I use the controllers, it works fine, but when I switch to hands tracking and show the two small icons above the hands, a strange continuous fast beeping sound starts and it stops when the icons...

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