Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

External sensor for Meta Quest 2

HI,I would need to add external sensors such as SteamVR Pro Tracker, "gloves" or other kind sensors for a VR application created with Unity.I would like to know if it is possible to add this kind of sensors and if so which ones are actually compatibl...

How to install Unity split APK OBB on Quest

I've build a split APK and OBB file using Unity. Now, how do I upload it to the Quest. I've installed the APK using ADB and that part seems to work. But where to I put the OBB? None of the guides appear to be suggesting the right place to allow Unity...

3d object have a bit movement on Passthrough mode

hi all, I am new for trying the passthrough on quest 2 with unity. I got a little question. When my headset is moving around, the 3d object also have a little movement, I want to know that what will cause that movement. hope someone will know. https:...

Oculus Share SDK / Share Feature

I am creating an application where I have the functionality to capture images and videos. The images and videos are stored inside the application. I want the users to post the images and videos to social media platforms. Is there a way or SDK to inte...

Ghosting with Application SpaceWarp

I activated application spacewarp on unity with Quest 2.Works great. Except, that i get quite some ghosting, when objects move around.OVR tools shows 36 FPS with AppSW activated, which should mean 72 FPS including the interpolated images.Without AppS...

Juribaro by Honored Guest
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Keeping Controllers On for Tracking

Hey everyone. I am working on creating a demo in Unity where I use the position of the Oculus Controller to figure out where something is. However, the controller needs to be mounted in a constant position (not held in hand). The problem I am having ...

Sudden bad performance in new and old builds

HeyaJust a bit over one week ago the project I work on lost most of its build performance. After optimizing everything and triple checking the project settings we recovered barely any fps. I had tried to revert to older version of the project which d...

Remasun by Honored Guest
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TestSubmitFramesWhenNotVisible failed

Hi everyone,We are trying to pass the VRCs and one of them keeps failing whatever we tried.For the test we are using :Unity 2021.3.12f1Oculus app version 54.0.0.110.284 (54.0.0.110.284)OculusVRCValidatorQuest 2 with link Steps :Create an empty projec...

Anonymous by Not applicable
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FPS is gradually decreasing on Quest 2

I'm working on a multiplayer vr app for quest 2. There is a starting scene and a common room scene where all players join. Movement around the stage is carried out using teleportation. The player is represented by XR Origin component with XR Controll...

Link from Applab demo to Applab full game

Hi. I have a demo on Applab and want to add a button to the UI that sends you to the full game PDP.I am using Unity 2020.3 and Application.OpenURL("www.oculus.com/experiences/quest/4905803746141022"); doesn't do anything in the built demo.Is this pos...

MK1_Dev by Explorer
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Keyboard re-opens after hitting the confirm button

Hi, I'm using the TouchScreenKeyboard class to open the keyboard and when I press the confirm button of said keyboard it closes and re-opens instantly. I'm not using an input field so it's not a problem of it staying focused and I'm only calling the ...

ikeiwaPro by Honored Guest
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Unity and Oculus Deep Link integration

Hi Devs,I am using Unity 2021.3.16f1So my question is : I am using unity and developing an application for oculus quest 2. In my scene I have 2 buttons and each has a link to open. now the thing is that link is of Spatial.io environment and i already...

SharmaGS by Honored Guest
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Link/Editor keyboard

Hi everyone! Sorry if this post is a duplicate.I'm searching for a way to display/get the keyboard inputs during a Link session and the Unity Playmode.We are not able to use the Unity TouchScreenKeyboard as it seems only compatible with Android/iOS a...

Anonymous by Not applicable
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Resolved! Issues with the Keyboard overlay

We're using the Keyboard overlay with Unity 2020.3.14 / Oculus XR Plugin 1.10.0pre2 / XR Plugin 4.0.7. We have two related issues:When pressing the keyboard close button (bottom-right) the keyboard just reappears. It seem Unity never gets the focus b...

Resolved! Aligning world with Guardian Play Area

I seem to be at a loss for I have been working on this problem for the last couple of days.I am trying to create a game where the player walks through the environment by walking around their play area given it meets the requirements (7 ft x 7 ft). I,...

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