Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Enable hand and controller tracking at the same time.

Hi,I have a Oculus Quest Pro, and work on a Unity project that needs hand tracking and controller tracking for a physical object, but I can't enable hand and controller tracking at the same time. So I wonder is this possible? or is there any other wa...

wenyingyw by Honored Guest
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  • 15 replies
  • 5 kudos

Meta Avatar SDK integration

Hello, I find difficulties when I want to integrate Meta Avatar SDK to my app. In my VR experience I want my users to use their own meta Avatar as same as the one they usually ues it in meta headset home. How I can replace user avatar by the one alre...

maha_1234 by Honored Guest
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Resolved! App rejection due to VRC.Quest.Functional.9

I am submitting a fully MR only app to Meta Quest store early access and I am getting rejection due to the app failing VRC.Quest.Functional.9 : The user's forward orientation is not reset when the Oculus Home button is long-pressed.I have selected th...

booninthemetaverse_0-1726180039686.png

quest pro eye tracking data accuracy?

HeyI'm want to run some psychological experiments using eye tracking data from Oculus pro and a Unity3d scene.I read the data usingOVRPlugin.GetEyeGazesStatemethod as described in this response.Looking into the data - I've noticed that all data sampl...

ohadcn by Honored Guest
  • 807 Views
  • 4 replies
  • 2 kudos

Resolved! Pass-through / AR mode on Quest 3 in Unity 6

Hello,I've been having some trouble getting passthrough to work in my simple project. My project is just one UI panel with a few buttons and an input field on it. It works fine in VR. However, I haven't managed to get any of my content to actually di...

HunterCSW by Honored Guest
  • 441 Views
  • 1 replies
  • 1 kudos

No scene mesh when building in .apk

Greetings. When using Meta XR all-in-one SDK v69.0.0.0 and “Scene mesh” block and working with the project within passthrough (i.e. it is MR project) using quest link, it works properly and generates space mesh, but when trying to build a project for...

krl76 by Honored Guest
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  • 0 replies
  • 0 kudos

no SystemHeadsetType.Quest_3s in SDK v68

Is there a way to identify the new Quest 3s in Unity or should we wait for a newer version of the Core package (v69?)Currently it looks like there is no enum value for the Quest 3s.What can we expect to get as the SystemHeadsetType when we test it on...

tzmtn by Explorer
  • 278 Views
  • 1 replies
  • 2 kudos

How to use Forced grabbing

I'm using Meta All in one SDK68.0.2 with hand tracking, but I don't know how to program objects to automatically grab onto my hand, rather than having to grab them myself.

lnw1006 by Honored Guest
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  • 1 replies
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Resolved! Interaction SDK: How do I disable a grabbable??

Man, there are so many absolutely basic questions like this that aren't answered anywhere. It boggles my mind. Anyway, in the Meta XR Interaction SDK, how to do I turn off the "grabbability" on a grabbable? Like, if the player puts a grabbable peg in...

Disable home button gesture

Greetings, I work at a technology company where we are developing an experience for the "Meta Quest 2" device in the Unity environment. In our use case, the user never needs to exit the application, since when finished he should remove the helmet and...

Urgent Question on Quest Link

Hi, I've been using quest link for unity development for a few months but today my quest 3 keeps disconnecting from quest link. Does anyone know what might be causing this issue and how to fix it? I have restarted my quest 3 and computer but it does ...

chry17 by Honored Guest
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  • 2 replies
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My game is not opening on my meta quest 2

So my game was working fine and all of the builds before this were running, until i started my unity up and build the game recently, and when i open it on my meta quest 2, in doesn't get past the 3 dot loading screen before crashing.So i used Logcat ...

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