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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

API to determine if user has purchased game

Is there an API method to determine if the Meta user has already purchased the game? We do have API calls to determine if the user has purchased Addons (IAP), but I have not found any method regarding the game itself.We are changing our game price to...

How to connect a Wrist UI to a Meta Avatar?

I have a wrist UI right now connected to LeftHandAnchor.Unfortunately with this, I have to give fixed offsets and sizes.How can I connect this to the Meta Avatar in a way, that I can put it above the skin of the wrist, like a smart watch and even siz...

Haptics SDK for Unity not working

I'm trying out the new Haptics SDK for UnityI want to test it by playing a single haptic, but when I use this script I get an error with no haptics (testing in Unity editor 2022.2.13, with Air Link to a Quest 2)Script:public class OculusHapticClipTes...

Help with Manifest

Error: "Application allows backup of private data" Changed the manifest to use allowBackup as false yet it still does not work!code:

PhaseWarp by Honored Guest
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Performance issue with OVRPlugin using OpenXR backend

Hello, our game is using Unity 2020.3.32f1 and Oculus Integration v39.0.0. We found in profiler that with OpenXR backend, OVRManager takes about 2ms CPU every frame on a Quest 1 device, while it only takes about 0.32ms if we switch back to the legacy...

WithOpenXR-39.0.png WithLegacyOVRPlugin-39.0.png WithOpenXR-39.0-Deep.png
chcheng by Honored Guest
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Somehow the left stick blocks the Poke interactions

For some reason, if I move the left stick away a bit (I don't move in game), everything that Poke Interactable uses stops working. The buttons don't click, the canvas doesn't respond. What could be the problem? There is no problem with the right stic...

i.frolov by Honored Guest
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Remote Controller not Support in the new SDK?

Hi. Is the Remote controller no longer supported in new Unity SDK?When I update to SDK Version49 from Version29 in my project,I found the Remote controller doesn't work any more by the following method:OVRInput.GetDown(OVRInput.RawButton.Any, OVRInpu...

zkpang207 by Honored Guest
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VoiceMod in Quest 2

I have questions about using VoiceMod for the current Oculus Integration V50. I'm using Quest 2 and after downloading the Unity Package from the Unity Assets Store, I couldn't see the VoiceMod package included in the current release. The last version...

Sync Meta Avatar with Hand controller

Hello, I am using the OVR Player controller with OVR Hands, tracked by the device controller, not by the hand tracking system.As next step, I add the new meta avatar below the OVR Player controller (exactly below the TrackingSpace transform), keeping...

Autodriver introduces offset during playback

Hello there fellas. We have a problem. We use autodriver for E2E testing. In our old codebase everything worked fine (Unity 2018.3.4 + VRTK) in our new we see an offset between recording and playing back .autodriver files which renders autodriver use...

How should SharedSpatialAnchor example work?

Now, I'm trying shared spatial anchor but I can't get how example should work.I created 2 account and signed in with each account on different devices.I build example and deploy to each devices. Then, I run example on each devices and create room on ...

omanuke by Honored Guest
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Ray Examples broken in SDK v50

I recently updated my project to v50 Integration and suddenly my Ray functionalities became broken. I removed all assets from my scene thinking it was something that I had broken until I thought to try the Ray Examples scene from Interaction SDK whic...

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