Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

About Oculus Add-ons (IAP)

I am trying the In-App-Purchases with Oculus platform services/add-ons. I am using Unity Engine.Question : Is it possible to change the price of an IAP product after the app has been released?I can't find a specific mention about it in the documentat...

Custom Preset Avatar models

The Meta Avatars SDK includes 32 preset avatars that can be used OOTB. I extracted the PresetAvatars_Quest.zip file from the SDK and saw a bunch of .glk files. However, it looks like the model files are in a customised format after I probed with the ...

bianster by Honored Guest
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Enable Keyboard Overlay for Quest in Unity

Hey all!I upgaded my Oculus integration in my Oculus Quest project to v19.1, and I would like to tryout the keyboard overlay in Unity.So far I did the following steps in the project:- Placed some InputField onto a Canvas- Created the mechanism to be ...

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Meta Avatars: entitlement check fails in playmode

Playing with Meta Avatars SDK again, and now I'm working on Windows, having given up getting anywhere on Mac  I have everything set up and working fine: I can hit play in the editor and it connects with my Quest 2 via Air Link; I can connect via USB...

Kendel8 by Explorer
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Voip is not asking for microphone permission

I have realized this after upgrading Unity and Oculus Integration package, and tried it out on the samples to see if I have something wrong in my project. But same problem happens on the `VrVoiceChat` sample. To produce:1- New project in Unity2- Down...

PSA for using Unity XR plugin

We just shipped our first game built on the Unity XR Plugin architecture, and ran into a few gotchas that took a while to work through. Sharing here to hopefully save others some pain. Even though the plugin works great in the editor, you will still ...

How to disable the recording feature?

Hi,I'm building an app from Unity 2020 and I would not want the app to be able to record by the user. Currently, any application that you run directly on the headset (Oculus Quest/Oculus Go) has an option to record a video or take a photo if you open...

OVRInput.get() functions not working

I am trying to write a simple function to get a button click from OVR.Input and the .Get() and .GetDown() functions always return false. The controller works to grab objects with the triggers and the hands and fingers move accordingly in the game so ...

TCP Connection broken in Recent Update

I've been using WinSock2 to have the Oculus Quest as a client for a C++ server. It's been working fine during development for quite a while until a recent update on the Quest. I don't know what changed in the past 2 weeks, but something broke the TCP...

Hands 2.0

Hello everyone,I have a unity simple scene created to follow hand movements and I want to use the new hand tracking upgrade.I have added in the android manifest the code line that is suppose to make it work and I have updated the oculus integration p...

Quest v.39 Unity project no longer working.

I noticed that the supported Versions of Unity are 2019.4.4 and higher, and I was wondering whether this would be the reason why my built APK file (of my Unity VR application) is no longer executing at all (as an unknown source)?This error has occurr...

Incorrect Ambisonic Audio Playback

(Using Unity 2019.3.0b11)Testing in my own scenes as well as the included yellow ball test scene the Oculus Spatializer will not treat ambisonic audio properly. No matter what I do it positions the audio at the source and spatializes it as any other ...

ryan99 by Explorer
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Validation identified the following errors:

Validation identified the following errors:APK main activity intent filter set to `android.intent.category.LAUNCHER`, but must be `android.intent.category.INFO`. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher how...

Can't change reolution settings on Quest 2

Hi, I've been trying to implement a setting menu for my application for the Quest 2 but cannot find anyu working way to change the resolution within a Unity Script, if anyone knows anything that could help it would be greatly appreciated

Job1501 by Honored Guest
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