Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Avatar SDK 20.1 and Unity 2022 LTS Feedback

I just updated my project to Unity 2022 LTS. I started getting errors in the OvrAvatarPrimitive class around vertex buffer size miss-matches. I added a line to that class setting the vertex buffer parameters one more time right before the line that w...

ronjart by Explorer
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Snap Interactors and positions

Hi, I was wondering if anyone would be able to help with a SnapInteractor problem.In the SnapExample scene of the Oculus SDK the List Snap Pose Delegate is used to position moons and a planet added to a SnapInteractable. Moons and the planet can be m...

Shader in Unity

Hi, I tried to build and deploy the Android application on Oculus Quest 2 (Unity). I used Shader to draw the surface of an object, meshRenderer.material = new Material(Shader.Find("Particles/Standard Surface")); Everything worked well until I built a...

AnhVanHo by Honored Guest
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Basic VR Walk-around

Mission.1. Create a 3D world with a single player to navigate through the scene.2. Publish the scene.3. Access the 3D world and Interact with objects discovered.4. Record interactions as completed, or assign a score. Save data to file for use later.5...

passthrough

I would like to know how Arkio in Oculus recognizes where the ground is in passthrough mode, or how Oculus achieves this effect. Please tell me some methods.

Trouble with MR applications in Quest

Hi there,When developing Oculus MR application in Unity using Oculus SDK, we can see the room data previously set up in the headset using Oculus Link in Unity editor, but after packaging the game as apk and run it on Oculus quest 2 headset, the MR ap...

Tube renderer was in the wrong location

Hi,I'm using the scripts from the Locomotion Sample Scene to teleport on nodes with left hand.And I have 1 problem as shown in the picture, tube renderer is not in hand position.I found the element called Procedural Arc but don't know how to configur...

longnt25_0-1685332395071.png longnt25_1-1685333832745.png
longnt25 by Honored Guest
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Setting up a persistent roomscale stage

I feel a bit confused about aligning the scene with the real world play area.The play area is an empty 8x4m room dedicated to VR games. The player will be prepared and equiped in a small room next to the play area. When ready, he walks to the play ro...

Room1.jpg Room2.jpg

MetaXR feature causes crash in Editor

I have created a combined Unity project for the Quest and the HTC Vive. I was hoping OpenXR could be used for both, but unfortunately for Quest I still need the Oculus Integration package for the entitlement check and that again requires the Oculus X...

Issues with the APK during validation

I'm having problems with my app's Manifest, I want to publish it on the ALPHA channel, but when building I get errors, even using "Create store-compatible AndroidManifest.xml"I tried to debug, I added: |android:exported="true"| and |android:installLo...

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Unity editor crash with openXR on startup

I'm using Oculus SDK inside Unity and whenever I try to run Unity with no headset attached it crashes. I've opened a bug report with full logs given to them and they've concluded that the problem was the oculus sdk.They send me this saying this is th...

MR(passthrough)

I built an MR using passthrough. How do I obtain the images I see in my eyes? Previously, only virtual images were obtained without real-world images. Please tell me the relevant solutions.

Teleporting changes height

I'm currently trying to implement teleportation between teleportation points in Unity. The teleportation itself works fine, but the height of the player controller keeps changing. I first thought it might have to do with collision since some of the p...

RRachelRR by Honored Guest
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Passthrough Problems after Unity upgrade

Hi, I just switched to Unity 2021.3.25f1 and Oculus XR Plugin 3.3.0. I am using MRTK for building an AR experience with pass through. The passthrough does not work anymore. I am running the game on a quest pro. What is interesting, that the OVR Camer...

Game crashes when recording (If relating to logs)

Like 28 peoples game crashed due to an error:android_crash:android.app.BackgroundServiceStartNotAllowedException:com.oculus.vrapi.ScreenCaptureHelper.advertiseStreamablePackageStack Tracejava.lang.Error: FATAL EXCEPTION [Thread-3]Unity version : 2021...

OVRAudio not initialized

With the Spacializer plugin set in project settings, we are repeatedly seeing these errors every frame when running on the Quest hardware. 09:37:49.690 5039 5158 I OvrAudio : ovrAudio_SetSimpleBoxRoomParameters: OVRAudio not initialized09:37:49.690 5...

Anonymous by Not applicable
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  • 3 replies
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