Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Unity JsonUtility can't find constructor on build

Hi all, I'm trying to manage a bunch of simple API calls via Json and the system works fine on Editor but when I build and play on the Oculus any time it should serialize or deserealize a Json it returns this error :Saying it could not find the const...

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AN0NlM0 by Honored Guest
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OVROVERLAY Underlay SDK Bug with openXr

am not sure where to report a bug !This is the bug anyway :When i use OVROVERLAY with type Underlay along with OpenXR i got only black quad Note : overlay type work fine also underlay without openxr work fine too

RoxGame by Protege
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OVROverlay hides controller models

HI all, I am attempting to build a UI using OVROverlay in Unity. It looks great BUT on mobile the overlay renders in front of any scene geometry, thus occluding the controller models and pointer rays. The same behavior can be observed in the OVROverl...

Unity Editor Crash Using OVRLipSync On MacOS

I'm hitting a strange issue that I can't explain.We're developing a VR app in Unity and I've recently added the OVRLipSync for mouth movements but I keep getting Unity Editor crashes every time I run our application, even in the sample scene included...

Minneth by Honored Guest
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Resolved! Oculus does not connect to .exe build (Unity)

Hi, I have been creating an application for the Windows platform through Unity. I have the latest version of the Oculus SDK for Unity. When I run the build (exe file), I am able to connect the HMD to the application and the scene is visible through i...

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Oculus invites and Photon

Situation:We using Photon for networking and trying to implement oculus invites.Currently, looks like user FORCED to be in a oculus room to send invite, event thought we can send any ulong(with length limitation) room id there.Therefore we forced to ...

Avatar 2 SDK - Non-VR PC Build Issues

Hello!So, I've been working on implementing the Avatar 2 SDK, and I've run into a difficult issue with builds.We maintain a single application that builds both for Meta Quest platform and for a Non-VR PC Companion.Both share a single main scene, with...

Oculus will only enter play mode once in Unity

Hi!I am trying to play test an Oculus game through the Unity Editor. Unity will only enter play mode once through the Oculus Link Dash. I have to restart Unity to get it to work again, every time after it playing that first time. It will play in Unit...

dre38w by Honored Guest
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Hands tracking issue with strange continous noise

I use the "OculusInteractionSampleRIg" prefab, and when I use the controllers, it works fine, but when I switch to hands tracking and show the two small icons above the hands, a strange continuous fast beeping sound starts and it stops when the icons...

IAP Test error - insufficient permissions

Hello, I'm unity VR beginner developer and I'm in trouble. I tried to test IAP and it was done successfully before 11.04.2022.However, "Sorry, you don't have permissions to perform this action" came out last Friday and I can't fix this issue so far. ...

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App suddenly stopped executing in Quest 2

I have a project in Unity that I used to "Build and Run" to test the application with the Oculus Quest 2, which worked fine up until now. I did not touch any settings, and today I tried to "Build and Run" again, but the app is not launching anymore w...

Buffer-based Haptics are broken for Quest 2

Haptic controller vibrations are a crucial tool for creating game immersion. While simple "buzzes" (a constant vibration amplitude for a specified duration) can be serviceable, modern controllers allow developers to play custom waveforms through the ...

UnitySDK Passthrough Video Issues and Cable Lag

Having an issue with the passthrough video feed on a locally running app using the AugmentedObjects test scene. It has lots of tiny slashes through it and extra camera warping. Almost like the passthrough mesh has tears. It only shows in the build an...

mreimer by Expert Protege
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Meta Avatar 2 Custom Hand Poses

Hey,I'm currently implementing custom hand poses to meta avatars and have followed the documentation here: https://developer.oculus.com/documentation/unity/meta-avatars-custom-hand-poses/?locale=en_GBHowever, the documentation is incredibly sparse an...

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