Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Resolved! How to enable ASW 2.0 on Unity?

I am using Unity 2021.2.6f1 I have XR plugin and Oculus XR plugin installed.For the Oculus XR Plugin, I installed the 3.0 preview version.So in the settings of Oculus I get an option under experimental called:Application SpaceWrap(Vulkan) I checked t...

Cheapest possible color grading for Quest 2?

Hi, Iam doing something on a Quest 2 and I have my scene setup and working just fine. It runs well enough at 72fps pretty much locked but the moment I apply any post processing (Iam only looking for color grading stuff) it drops by 20 fps to 50s. I'v...

devv301 by Honored Guest
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Remote Deployment of .apk to Quest/Meta 2 headset

I wish I had the time to scour the community boards but I don't so I apologize if my question has been addressed already. We have several Oculus Quest 2 headsets that are company owned located across the US. We develop our own virtual reality apps fo...

WenKrogg by Honored Guest
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Unity XR Management and right eye rendering issue

With the new XR management system installed in Unity I can only render to the right eye if I set the Camra Target to 'Both" If I set the target to "Right" it wont render to the right eye. This is important to me because I use two cameras and have one...

bugrock by Honored Guest
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  • 6 replies
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reading serial data

hello I am trying to figure out how to read serial data sent to the quest 2.it is sent via Arduino (hc-05) and the idea is to have a unity program on the oculus end reading and using that data.so far i have been unsuccessful in finding the correspond...

Running BasicGrab sample Unity scene

I tried to Build & Run BasicGrab example under Interaction/Samples/Scenes from Unity to my Quest 2, but it ran in a plan(Like settings dialog) in Quest 2, think it should be a VR scene around me in HMD instead of a plan, is there any settings I'm mis...

LeonZhx by Honored Guest
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Companion app in Unity

Hello,I would like to develop a companion app for android using Unity, that would go with an oculus quest 2 application.I did not find clear documentation about how to create it and how to connect the game with a dedicated companion app, do you have ...

About architecture of Oculus Integration SDK

What is the relationship between Unity XR Interaction Toolkit and Oculus Integration SDK? I can see in C# script, Oculus Integration SDK referred Unity XR SDK objects, like: using InputTracking = UnityEngine.XR.InputTracking; using Node = UnityEngine...

LeonZhx by Honored Guest
  • 875 Views
  • 1 replies
  • 1 kudos

AppLab IL2CPP requirement for Quest2?

Hello,I see IL2CPP mentioned everywhere in the official documents / tutorials and I don't want to discuess IL2CPP vs C#/Mono here. I simply want to ask if IL2CPP is an actual requirement and if my app will be rejected in AppLab if I don't use it, eve...

R1PFake by Protege
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Problem Importing Meta Avatars SDK 14.0 into Unity

When importing Meta Avatars SDK 14.0 into Unity, I get the following errors: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform. (C:/Un...

About Unity Oculus Integration SDK folder architecture

Is there any documents on explain the folder architecture of Oculus Interaction SDK?Like an explanation of each folder is in charge of what function, I know folders like AudioManager, Spataializer, Voice are most for audio processing(SoundFX, Surroun...

LeonZhx_0-1654849027422.png
LeonZhx by Honored Guest
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Feature Request: Hand tracking on desktop

When using the Unity editor, we have access to the Quest Hand Tracking. However, when the exe is built it no longer works.I assume this is because windows is using a rift-style API, but the Oculus team have added special hand tracking support for the...

Official Documentation about Insight SDK is Missing

Hello, I'm new to Oculus Unity developing. I'm very interested in Passthrough API, and Unity Passthrough API Overview says 'Refer to the https://developer.oculus.com/resources/insight-sdk-tips-tricks/ guide for more information' However, that page is...

wangfys by Honored Guest
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  • 1 replies
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Grabber for Oculus Interaction SDK

Does anyone know how to force select an object? I've been playing around withgrabInteractable.AddSelectingInteractor(grabInteractor); andgrabInteractor.Select(); but I can't get an object to be force selected Does anyone know how to acomplish this? F...

Riiich by Explorer
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  • 1 replies
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How to apply a pose to HandGrabPoint?

I've been trying to integrate the Oculus Interactions SDK, and I can't seem to figure out how to pose the HandGrabPoint, either by using explicit values, or by applying an existing pose to the HandGrabPoint. The only way it seems I'm able to create a...

Screenshot 2022-02-04 171254.png

Hand tracking-Fingers bend in the wrong way

Hello, currently I am trying to implement the hand tracking on an avatar. So I copied the same components than the handcustom prefab by oculus but I use OVRCustomSkeleton with my own skeleton. However, my fingers don t bend in the right way and I don...

Moving issues on Appliction Spacewarp

Using the application Spacewarp for oculus quest 2 is causing a "vibrating" on the hands when moving.I put the custom hand prefab on the hands anchor and when i move the controllers, the hands doesnt seems to follow the "correct" movement. When i tur...

Anonymous by Not applicable
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I can't open my app in Oculus Quest2 Menu

I made a app in Unityin Build and run's auto played app is ok, but if i close app and reopen from menu, that show nothing, and return to explore menu.Anybody know how to fix it??This is error log

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vv4348 by Honored Guest
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