Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Resolved! [Interaction SDK] Hand Visual mismatch if rig was moved

Hey,I wanted to implement locomotion for controllers and hands. While the locomotion works fine with controllers, the hands do not move correctly. I am using the rig included in the SDK used in the samples scene:("HandVisual" and "HandSynthetic" beha...

PyxelFox_1-1646383811422.png PyxelFox_0-1646383686654.png PyxelFox_2-1646383954477.png
PyxelFox by Honored Guest
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How to include additional files in build?

Hi,I'm trying to implement Speech Recognition in my app with CoquiSTT. To work properly, this STT needs model files with .tflite and .scorer extensions. In script, I need to have a string with path to this file. So, I need to include this file in the...

dlugosz95 by Honored Guest
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Quest 2 crash on trigger input

Unity: 2020.3.18f1 Hello, I am developing an application in Unity and running it on the Quest 2. It is initialized after Runtime with XRGeneralSettings.Instance.Manager.InitializeLoaderSync(); XRGeneralSettings.Instance.Manager.StartSubsystems();And ...

Gryphicus by Honored Guest
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Anyway to simulate oculus in pc for testintg?

I'm currently developing an app that uses the Meta Avatars SDK and I have the problem that I don't have two oculus quest 2 to test and I need them because the meta avatars needs a userID to get the avatar, so I keep asking other people to help me wit...

New Interaction SDK hands do not update Vector 3

Hi  I am developing with the new Interaction SDK and have been trying to map the transform and rotation of the hands to other values, but they are not updated during run time and they are always at 0, 0, 0. (The older one, which is the OVRHandPrefab...

chenliu52 by Honored Guest
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Highlight controller model

Hello, I managed to render the Oculus Quest2 model provided by https://developer.oculus.com/downloads/package/oculus-controller-art/ Now I wonder how to highlight the individual buttons, please provide some hint or tutorial. Thanks

Turn on HandRayInteractor cursor all the time.

Hi, I am using the new Interaction SDK for a sample project. In the right hand gameobject, the HandRayInteractor have some bunch of mono behaviours attached to it. I tried to make the hand ray interactor cursor visible all the time. Right now, the cu...

Resolved! Failed to load OVRPlugin.dll

Hi!I've tried with clean installs of Unity 2019.4.36f1 and 2020.3.30f1, both with the same issue. Failed to load OVRPlugin.dllUnityEngine.Debug:LogError (object)Unity.XR.Oculus.OculusLoader:EditorLoadOVRPlugin () (at Library/PackageCache/com.unity.xr...

Resolved! Testing without wearing headset?

Hi, I have a quest 2 headset and I'm learning to make a vr project in unity, but every time I make a change and want to test it I have to* put on the headset* and set up guardian boundaries again because it lost the guardian* and go back into oculus ...

gitignore for the Oculus Integration Package

Hello, I'm using Unity 2020.3.26f1. I enabled the Oculus plugin in XR Plugin Management. Then I installed the Oculus Integration Package. What files should I add to gitignore after installing the Oculus Integration Package?

Seeking assistance w\ connecting quest 2 to Unity

Hello All, I'm trying to connect my Quest 2 to Unity for test out a small VR world. Ive used prefabs from Unity and have been following tutorials from unity throughout this process. When I go to hit the "play" button in unity, it says it cannot run p...

Tru808 by Honored Guest
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Empêcher la mise en veille automatique ?

Bonjour, Nous développons sur Unity, et notre client nous demande d'empêcher la mise en veille du casque.Le soucis est que même en mettant quelque chose sur le capteur frontal il se met quand même en veille au bout de quelques minutes (15 minutes max...

Anonymous by Not applicable
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Object is disappearance

I made VR which exist 2 balls and 1 spear. But when build and run in oqulus, these oblect are rising and disappearance.Please teace me why happen. I'm so sorry, my English is not good.

スクリーンショット (3).png スクリーンショット (4).png
MOYACIIII by Honored Guest
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OVRInputModule primary index trigger is unreliable.

Hi. I am having an issue wher the OVRInputModule is not working with me properly when I try to use the Primary Index Trigger. I have UI elements in my game including toggles and sliders. If I use the A button, I am able to interact with these widgets...

Resolved! SDK v37 hand and other shaders not compatible with URP

Hey everyone! I'm just starting diving into VR and I really like new Interaction SDK. I noticed, that Oculus SDK only renders properly with built-in renderer.I read numerous times that built-in renderer is legacy and URP should be used instead.So may...

LegatoDi_0-1644055704867.png
LegatoDi by Explorer
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APK Unity Build camera split into many tiny screens

Using unity 2021.0.6b I believe. Upgrading to 2021.10 to see if that helps. Then next ill try loweing vulkan below openGL in settings. It's weird. My custom splash screen that shows title that covers the whole screen is fine when it starts then once ...

bpears by Explorer
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