Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Spectator Mode crashes Development Builds on Quest

I tried out this Spectator Mode demo (https://developer.oculus.com/documentation/unity/unity-spectator-camera/) from the new Oculus Integration 29, but discovered that initiating the camera switch (with trigger) while casting will crash the app it wa...

marchuet by Honored Guest
  • 1629 Views
  • 2 replies
  • 0 kudos

Resolved! Rendering multiple cameras to each eye

Hey all, I'm trying to create an effect where there are hidden objects in the scene, which you only see if they're within a certain area of your vision. I had gotten the effect to work with a single camera by setting hidden objects to a specific laye...

aliss86 by Honored Guest
  • 2382 Views
  • 2 replies
  • 0 kudos

Unity Development Refresh Rate

I'm struggling to find something that is a full guide of how to set and/or see what the refresh is in the game you are developing.. Everything says either use the tools that come with Oculus (Support). Which yes install and host a service but it does...

Error Building to Oculus Quest

I keep getting this error, not sure what's causing it:OVRADBTool adb server version (40) doesn't match this client (41); killing...* daemon started successfullyUnityEngine.Debug:LogError(Object)OVRADBTool:RunCommand(String[], WaitingProcessToExitCall...

Resolved! Unable to upload a file via FTP on device builds

I'm trying to upload a file via FTP. Actually it works fine via Editor but when I make a build and push it to my Quest, I get "The remote name could not be resolved." error when I try to call FtpWebRequest.GetRequestStream(). var request = WebRequest...

Disable head tracking compensation for rendering?

Unity forum post here:https://forum.unity.com/threads/video-and-project-included-quest-2-camera-rendering-goes-crazy-if-main-camera-does-not-move.1251660/ When the user moves their head and the game camera does not move, the Quest 2 rendering seems t...

someone82 by Honored Guest
  • 904 Views
  • 0 replies
  • 0 kudos

Resolved! [Interaction SDK] Hand Visual mismatch if rig was moved

Hey,I wanted to implement locomotion for controllers and hands. While the locomotion works fine with controllers, the hands do not move correctly. I am using the rig included in the SDK used in the samples scene:("HandVisual" and "HandSynthetic" beha...

PyxelFox_1-1646383811422.png PyxelFox_0-1646383686654.png PyxelFox_2-1646383954477.png
PyxelFox by Honored Guest
  • 2031 Views
  • 1 replies
  • 0 kudos

How to include additional files in build?

Hi,I'm trying to implement Speech Recognition in my app with CoquiSTT. To work properly, this STT needs model files with .tflite and .scorer extensions. In script, I need to have a string with path to this file. So, I need to include this file in the...

dlugosz95 by Honored Guest
  • 1766 Views
  • 0 replies
  • 0 kudos

Quest 2 crash on trigger input

Unity: 2020.3.18f1 Hello, I am developing an application in Unity and running it on the Quest 2. It is initialized after Runtime with XRGeneralSettings.Instance.Manager.InitializeLoaderSync(); XRGeneralSettings.Instance.Manager.StartSubsystems();And ...

Gryphicus by Honored Guest
  • 917 Views
  • 0 replies
  • 0 kudos

Anyway to simulate oculus in pc for testintg?

I'm currently developing an app that uses the Meta Avatars SDK and I have the problem that I don't have two oculus quest 2 to test and I need them because the meta avatars needs a userID to get the avatar, so I keep asking other people to help me wit...

New Interaction SDK hands do not update Vector 3

Hi  I am developing with the new Interaction SDK and have been trying to map the transform and rotation of the hands to other values, but they are not updated during run time and they are always at 0, 0, 0. (The older one, which is the OVRHandPrefab...

chenliu52 by Honored Guest
  • 647 Views
  • 0 replies
  • 1 kudos

Highlight controller model

Hello, I managed to render the Oculus Quest2 model provided by https://developer.oculus.com/downloads/package/oculus-controller-art/ Now I wonder how to highlight the individual buttons, please provide some hint or tutorial. Thanks

Turn on HandRayInteractor cursor all the time.

Hi, I am using the new Interaction SDK for a sample project. In the right hand gameobject, the HandRayInteractor have some bunch of mono behaviours attached to it. I tried to make the hand ray interactor cursor visible all the time. Right now, the cu...

Resolved! Failed to load OVRPlugin.dll

Hi!I've tried with clean installs of Unity 2019.4.36f1 and 2020.3.30f1, both with the same issue. Failed to load OVRPlugin.dllUnityEngine.Debug:LogError (object)Unity.XR.Oculus.OculusLoader:EditorLoadOVRPlugin () (at Library/PackageCache/com.unity.xr...

Resolved! Testing without wearing headset?

Hi, I have a quest 2 headset and I'm learning to make a vr project in unity, but every time I make a change and want to test it I have to* put on the headset* and set up guardian boundaries again because it lost the guardian* and go back into oculus ...

gitignore for the Oculus Integration Package

Hello, I'm using Unity 2020.3.26f1. I enabled the Oculus plugin in XR Plugin Management. Then I installed the Oculus Integration Package. What files should I add to gitignore after installing the Oculus Integration Package?

Top Solution Authors
Labels