Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Avatar Custom MatchMaking

I need help using MatchMaking so players can load their avatars into my game. It works just fine with auto matchmaking but I have several scenes where players can choose to go. Auto matchmaking is causing glitches when a player switches to another sc...

App needs to be uninstalled, updating it doesn't work

Hey there, I've started work on an app that was partway through development and have found when I push updates through the meta developer hub devices updating from the old app need to do a clean install, otherwise they'll just show the three loading ...

Ruzzbug by Honored Guest
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Resolved! Passthrough over Quest Link only works occasionally

I have an issue where when testing a passthrough app over Link in Unity Play Mode (using Oculus/Meta SDK, not OpenXR), I get a black screen instead of passthrough. Passthrough often works the first time after connecting the headset or restarting the ...

ap664 by Protege
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Resolved! Direct Interactable UI Sliders and Dials?

Hello everyone!I am planning on building an application where a user can use their hands to directly interact with a button, a slider and a dial (as opposed to using the joystick and raycast to manipulate the UI element).Oculus has a template for vir...

accelometers reading -MQ3

Hi,I'd really appreciate some help regrading the MQ3. Has anyone managed to read the accelerometer & angular velocities sensors successfully?Any advice or guidance would be greatly appreciated!Thanks,Omer

yaffeomer by Honored Guest
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Meta XR Core SDK editor lag spikes

I'm working with Unity 6000.0.43f1 using the Meta XR Core SDK. I have observed this in previous minor versions too. Exactly every 5 seconds, I get a very brief lag spike in the editor. Profiling it reveals the culprit for these long frame times to be...

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problem with notifications

I have a problem. I created an app on unity that I put on the visor, the app works as soon as you put the visor on the app activates, and until the last update it worked. with the new update I get the notification that I have to use the controllers, ...

Avatars not loading

I am using Meta Avatars building block the most up to date and now my avatars do not appear. Is there any way to resolve this issue because this is getting frustrating. My avatars work then it seems after every update they stop working.

Meta XR Audio > Invalid Acoustic Map Handle

Hi All,I am trying to get the new acoustic raytracing to work within Unity/FMOD. I think I followed all the steps from the documentation, but then Meta XR Audio throws the error:Internal error: invalid Acoustic Map handleUnityEngine.Debug:LogError (o...

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Acoustics on device with Meta Audio SDK

Has anybody gotten acoustics to work with the latest Meta Audio SDK (v56.0) on device? I've followed the configuration guide carefully and things work on Windows in the editor, but in a build on Quest 2 or Quest pro, the reverb produces a crackling s...

ronjart by Explorer
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Avatar Leg movement

Is there any way to move the Avatars legs or the body naturally using the controllers. I have been trying to use the controllers to move the legs and turn more naturally using the OVR Player Controller.

Talk Button Released Early

When I press and hold the trigger button of the Meta Quest 3 controller to speak to the Convai NPC, my voice is not detected by the NPC at all when i release it . Also, the notification pops up that says “Talk Button Released Early”.Previously we wer...

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ykim2229 by Honored Guest
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Game Renders One Color Per Eye on Quest 3

UNITY INFO:Unity 2022.3.55f1 [URP]XR Plugin Management 4.5.0XR Interaction Toolkit 3.0.7OpenXR Plugin 1.13.2Meta XR All-In-One SDK 72.0.0 Summary:I'm making a VR game for Meta headset users. I've always tested on my Quest 2 headset, and have had no i...

Issue with Inverse Kinematics Implementation

I hope this message finds you well. I am currently experiencing an issue with the Inverse Kinematics (IK) implementation in my project. Specifically, when I turn my head to the left or right, the entire body rotates in response, which is not the inte...

GameObjects not attaching to controllers

I have developed a small game based on a set of tutorials. The tutorials are using Unity 2022. and v68 of Meta core. Mine is Unity 6 and v74 Meta Core. Part of the development is having a Raygun in the right hand and a flash light on the left. This w...

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Resolved! Calibration of multiple VR Headset

Multi-User VR Application Using Meta Quest and FMETP - Anchor Synchronization IssueHello everyone,I'm working on a multi-user educational VR application designed to offer an immersive experience where several players interact together in virtual real...

Using passthrough with "Use Per Eye Camera"

Hi everyone,I'm currently trying to develop an AR application in which I want to display a 3D screen. To do that, I use the "Use Per Eye Camera" option on the OVRCameraRig and display a different image on both eyes to create the 3D effect. This works...

Lolo1505 by Honored Guest
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Meta XR Simulator is not launching - Unity

I have tried from SDK Version V71 to V74.I have tried reinstalling Nvidia DriversI have installed Vulkan SDKI have Tried in Unity 2022.2.50f1 and Unity 6000.0.42f1I have tried OculusXR Plugin and OpenXR plugin.I have tried MetaXR simulator with Godot...

I have a issue Body Pose Detection

First, bring the OVRBody, make PoseFromBody as a lower layer, and add PoseFromBody as an Add ComponentThe error keeps coming upAmong themNullReferenceException: Object reference not set to an instance of an objectOculus.Interaction.Body.PoseDetection...

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yogain by Honored Guest
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Meta full body animation bug

This is a helpful post in case you experience the same problemThere is a bug in the Meta full body SDK that you may run into. If you have two avatars in your scene that both use "OvrAvatarAnimationBehavior", after you destroy one of them, the others ...

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