Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Seeking assistance w\ connecting quest 2 to Unity

Hello All, I'm trying to connect my Quest 2 to Unity for test out a small VR world. Ive used prefabs from Unity and have been following tutorials from unity throughout this process. When I go to hit the "play" button in unity, it says it cannot run p...

Tru808 by Honored Guest
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Empêcher la mise en veille automatique ?

Bonjour, Nous développons sur Unity, et notre client nous demande d'empêcher la mise en veille du casque.Le soucis est que même en mettant quelque chose sur le capteur frontal il se met quand même en veille au bout de quelques minutes (15 minutes max...

Anonymous by Not applicable
  • 3997 Views
  • 2 replies
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Object is disappearance

I made VR which exist 2 balls and 1 spear. But when build and run in oqulus, these oblect are rising and disappearance.Please teace me why happen. I'm so sorry, my English is not good.

スクリーンショット (3).png スクリーンショット (4).png
MOYACIIII by Honored Guest
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OVRInputModule primary index trigger is unreliable.

Hi. I am having an issue wher the OVRInputModule is not working with me properly when I try to use the Primary Index Trigger. I have UI elements in my game including toggles and sliders. If I use the A button, I am able to interact with these widgets...

Resolved! SDK v37 hand and other shaders not compatible with URP

Hey everyone! I'm just starting diving into VR and I really like new Interaction SDK. I noticed, that Oculus SDK only renders properly with built-in renderer.I read numerous times that built-in renderer is legacy and URP should be used instead.So may...

LegatoDi_0-1644055704867.png
LegatoDi by Explorer
  • 3704 Views
  • 3 replies
  • 2 kudos

APK Unity Build camera split into many tiny screens

Using unity 2021.0.6b I believe. Upgrading to 2021.10 to see if that helps. Then next ill try loweing vulkan below openGL in settings. It's weird. My custom splash screen that shows title that covers the whole screen is fine when it starts then once ...

bpears by Explorer
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Unity Oculus Integration V37 Missing OVRPlugin.dll

Unity 2021.s.10f is complaining about missing OVRPlugin.dll. When using oculus driver in plugin management will cause crash when playing from editor. Builds work okay. Workaround us OpenXR, however this does not work well with OVR scripts like camera...

Camera zoom with Unity built-in VR

With the old Oculus integration I have been applying an adjustment to the OVRCameraRig camera field of views to handle a zoom function. Simulating something like the player using binoculars.I've upgraded to Unity 5.2.1 but if I switch to using the bu...

jules43 by Explorer
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  • 5 replies
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LoadScene crashes on Oculus Quest

Oculus QuestUnity 2019.3.0f6Oculus Android 2.38.6Calling SceneManager.LoadScene(levelName) to change scene will crash on device while it is working fine in the editor. I have tried with a full path and with the index, it always crashes. I have opened...

Dragon376 by Honored Guest
  • 2496 Views
  • 4 replies
  • 0 kudos

The user isn't signed in

When running a dev build of my app built with Unity on the GO, I get the following error through the logs after the platform is initialized:The user isn't signed in or their account state wasn't in a recoverable state.I am signed in on the device, bu...

Resolved! Possible Bug in latest Oculus Integration?

Unity 2020.3.27f1Oculus Integration 37.0Oculus Desktop App 37.0.0.79.109Windows 10Using Link Cable CPU: i7-12700kRAM: 32GBGPU: Geforce GTX 1080Ti Create New ProjectFollowed all instructions on: https://developer.oculus.com/documentation/unity/unity-c...

Unable to network meta avatars using Photon

I was able to successfully use the ApplyStreamData(bytes []) method locally to transfer body and lipsync tracking data from one avatar to another. Thererfore I thought it would be simple to repeat this process using Photon as a means to transfer the ...

olaysia by Expert Protege
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How to disable/re-enable Oculus Avatar game objects?

I'd like to be able to hide an avatar and then re-enable it later without incurring the penalty of reloading the asset. There is a "hidden" property on the SampleAvatarEntity script but this is somewhat inconvenient because there may be other scripts...

Anonymous by Not applicable
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  • 1 kudos

Inconsistent FPS Hiccups only on first run

SOLVED: You all will not believe the issue especially since I could find any mention of this anywhere. It was the skyboxes. I had skyboxes in many scenes (due to duplicating some of them during their creation) and while they do not change the sky in ...

VR Laggy When Testing Game

Hello, I am pretty new to all of this. I recently developed a simple game in VR, but whenever I press the play button in the Unity editor to test the game, the screen in my VR headset lags uncontrollably. Is this normal? I know that my laptops specs ...

Dan1004 by Honored Guest
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  • 1 replies
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Deadlocks on GPU - Unity Game on Quest

Recently, we have been encountering significant problems that we are struggling to resolve.Elven Assassin on Oculus Quest 1/2 stops rendering new frames during gameplay and after some time it throws players to Oculus Home. From our research, it seems...

Wenkly by Partner
  • 4270 Views
  • 6 replies
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Select monocular vision in a game

Hi! I'm new here!  I need to create a game for Oculus Quest that allows the users to preselect the eye (right or left) and turn off one display (or at least paint it black) and create the monocular vision. How can I do that in Unity? Thank you so mu...

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