Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Localization in Unity

I'm in the process of setting up the different languages for our game. Unfortunately, I cannot find any documentation on how to get the current language setting which is set in the Oculus app. Inside of unity, I have tried checking Application.system...

Wendall by Explorer
  • 3538 Views
  • 7 replies
  • 0 kudos

Unity spatial anchor query error

I'm trying to query the spatial anchor in this way: OVRPlugin.SpatialEntityUuid[] uuidArr = new OVRPlugin.SpatialEntityUuid[numeroAncoreTovate]; for (int i = 0; i < numeroAncoreTovate; i++) { byte[] byteArray = AnchorHelpers.StringToUuid(ancoreSalvat...

WilB00X by Honored Guest
  • 780 Views
  • 0 replies
  • 0 kudos

Achievements are not unlocking.

I've implemented them but no-one appears on the dashboard under Platform Services > Achievements as having achieved any. Under Data Use Checkup I have User ID and User Profile approved, and I am running the build downloaded from AppLab (I noted someo...

bio998 by Honored Guest
  • 1492 Views
  • 2 replies
  • 0 kudos

Achievement not logged from development build

I´m adding achievements for my game and on a build on OculusGo it doesn´t seem to log achievement yet to dev panel.Is there some condition to be met to try it out on a build. I already have platformSDK running in the back fetching player name.here´s ...

SxKx by Expert Protege
  • 1612 Views
  • 5 replies
  • 1 kudos

Wrong Avatar visualization

Has anyone any idea why the avatar visualization in Mirror Scene is like this? I'm connected via Oculus link and I have this issue only with one of my Oculus Quest 2, the other I have is working fine.

Cattura.JPG

Data of Fingers

Hello, Does anyone know how to grab finger data from hand tracking, specifically how fast each finger is moving? Any advice would be greatly appreciated thank you.

willybo by Honored Guest
  • 445 Views
  • 0 replies
  • 0 kudos

Any Oculus Go Beginner tutorials for Unity.

Heyo. I have only just started trying to make some apps for the oculus go with unity. The only tutorial I have is from back in 2018 and things have changed alot so im kinda blundering my way through it. I Keep getting the error about oculus needs the...

Anonymous by Not applicable
  • 811 Views
  • 1 replies
  • 1 kudos

Deploying to a Oculus Rift S

Hi Everyone, I'm a teacher for a community college and we are trying to set up a VR program for our students. I have some experience deploying to an Oculus Quest 2, but I can't seem to figure out how to deploy to an Oculus Rift S. I have not put the ...

foosjw by Honored Guest
  • 727 Views
  • 1 replies
  • 0 kudos

Avatars v2 not rendering (solved)

Hey guys, we spent half a day dealing with this one. If your Unity quality settings has Texture Quality set to Half Res the new avatars will not render. Changing to Full Res fixes this. This is something we would love to see fixed. Thanks! Unity 2020...

Anonymous by Not applicable
  • 634 Views
  • 0 replies
  • 0 kudos

Meta Avatar2 tutorial Unity

Hello, Im developing multi-player Unity app for oculus and i want to use the new avatar2 from meta. Is there a tutorial on the proper way of using it (coding in C#) with unity somewhere aside from the unity package examples? Thanks

NSmithVR by Honored Guest
  • 1323 Views
  • 1 replies
  • 1 kudos

Camera Clipping

Hi,Does anyone know what is causing this? I think it may have to do with camera clipping distance, but I have also been told it may be a shadow issue, or it could be occlusion. Does anyone have an idea?Thanks.

Screen Shot 2022-01-05 at 10.39.54 AM.png Screen Shot 2022-01-05 at 10.40.01 AM.png Screen Shot 2022-01-05 at 10.40.43 AM.png Screen Shot 2022-01-05 at 10.40.48 AM.png
dmz.rom by Honored Guest
  • 593 Views
  • 0 replies
  • 0 kudos

Application SpaceWarp breaks shader graph

Currently it seems that once the SpaceWarp compatible URP fork is installed, all shaders graphs won't work anymore with the error on many nodes: `GePrevObjectToWorldMatrix`: function must return a value. Is there an easy fix for those types of errors...

Occuros by Honored Guest
  • 2270 Views
  • 3 replies
  • 1 kudos

Please help related to Unity XR for our VR game

Hi,We are working on a Oculus Rift title using the Unity XR Plugin framework and the XR Interaction toolkit. For handling Oculus VRC requirements, we're using the Oculus SDK as well with the OVRManager present in the scene along with the XR Prefab.Ho...

yftindia by Honored Guest
  • 846 Views
  • 0 replies
  • 0 kudos

Unity Desktop: uDesktopDuplication + Oculus Quest 2

As you can see in the video I have to get quite close to the Screens to be able to read the text. I don't know what causes this flickering but when I get back to the normal distance then all the text gets constantly cut into parts. I don't know a bet...

Masec by Honored Guest
  • 881 Views
  • 0 replies
  • 0 kudos

How to make Oculus native UI in Unity3d?

I found in Horizon Workrooms it has UI elements that looks Oculus native which is pretty cool. However making UI in Unity3d requires customization to achieve this style. I believe Oculus provide some API or UI library so we can directly integrate the...

6ddc71ef-0f42-4a2d-9166-e2462bfd69e9-Horizon_Workrooms_Still_5

OVR overlay ignore shared depth buffer?

Wondering if there's a way that the shared depth buffer can be ignored for use with OVRoverlay? Its great for use with dash but not so great when using overlays for things like load screens where you want to always be on top of any geometry (ex: fadi...

MikeF by Trustee
  • 880 Views
  • 3 replies
  • 0 kudos

PlayerController floating

Hi, I think this is a recent issue - having updated to the latest Oculus Integration package. Typically I dig into the examples and extract the PlayerController from the Locomotion SampleFramework. Thank you for having this! Helps me immensely to qui...

bcoyle by Adventurer
  • 2079 Views
  • 2 replies
  • 0 kudos
Top Solution Authors
Labels