Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Avatars v2 not rendering (solved)

Hey guys, we spent half a day dealing with this one. If your Unity quality settings has Texture Quality set to Half Res the new avatars will not render. Changing to Full Res fixes this. This is something we would love to see fixed. Thanks! Unity 2020...

Anonymous by Not applicable
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Meta Avatar2 tutorial Unity

Hello, Im developing multi-player Unity app for oculus and i want to use the new avatar2 from meta. Is there a tutorial on the proper way of using it (coding in C#) with unity somewhere aside from the unity package examples? Thanks

NSmithVR by Honored Guest
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  • 1 replies
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Camera Clipping

Hi,Does anyone know what is causing this? I think it may have to do with camera clipping distance, but I have also been told it may be a shadow issue, or it could be occlusion. Does anyone have an idea?Thanks.

Screen Shot 2022-01-05 at 10.39.54 AM.png Screen Shot 2022-01-05 at 10.40.01 AM.png Screen Shot 2022-01-05 at 10.40.43 AM.png Screen Shot 2022-01-05 at 10.40.48 AM.png
dmz.rom by Honored Guest
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Application SpaceWarp breaks shader graph

Currently it seems that once the SpaceWarp compatible URP fork is installed, all shaders graphs won't work anymore with the error on many nodes: `GePrevObjectToWorldMatrix`: function must return a value. Is there an easy fix for those types of errors...

Occuros by Honored Guest
  • 2361 Views
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Please help related to Unity XR for our VR game

Hi,We are working on a Oculus Rift title using the Unity XR Plugin framework and the XR Interaction toolkit. For handling Oculus VRC requirements, we're using the Oculus SDK as well with the OVRManager present in the scene along with the XR Prefab.Ho...

yftindia by Honored Guest
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Unity Desktop: uDesktopDuplication + Oculus Quest 2

As you can see in the video I have to get quite close to the Screens to be able to read the text. I don't know what causes this flickering but when I get back to the normal distance then all the text gets constantly cut into parts. I don't know a bet...

Masec by Honored Guest
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How to make Oculus native UI in Unity3d?

I found in Horizon Workrooms it has UI elements that looks Oculus native which is pretty cool. However making UI in Unity3d requires customization to achieve this style. I believe Oculus provide some API or UI library so we can directly integrate the...

6ddc71ef-0f42-4a2d-9166-e2462bfd69e9-Horizon_Workrooms_Still_5

OVR overlay ignore shared depth buffer?

Wondering if there's a way that the shared depth buffer can be ignored for use with OVRoverlay? Its great for use with dash but not so great when using overlays for things like load screens where you want to always be on top of any geometry (ex: fadi...

MikeF by Trustee
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  • 3 replies
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PlayerController floating

Hi, I think this is a recent issue - having updated to the latest Oculus Integration package. Typically I dig into the examples and extract the PlayerController from the Locomotion SampleFramework. Thank you for having this! Helps me immensely to qui...

bcoyle by Adventurer
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Build and Run Fail/Hub Fail

Hi! I have a weird problem. All of the sudden my project won't build and run, and the Oculus Developer Hub won't open. I have tried uninstalling and re-installing several times, but all it will do is open as a white panel and never load. Strangely en...

dmz.rom by Honored Guest
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Hide hand markers during hand tracking

Hi all,I'm developing an app that supports hand tracking but in one scene I want that hands are tracked but completely hidden. Currently, I disabled the OVRMeshRenderer and hands aren't visible, but when the palm is facing the HMD appear a circle ico...

Schermata 2021-12-20 alle 15.14.30.png
aleclock by Honored Guest
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Mirror/Invert Passthrough

Hello, i tried the passthrough api and i want to mirror or invert the passthrough image. So if i move the right hand i want it to look like im moving my left hand. I was able to achieve this effect with the Pico Neo 2 because there the passthrough im...

Unity GUI Package + Example

Getting GUIs working for VR in Unity seems to be a big cause of pain for people getting started. It is definitely something that needs to be simplified, so I went ahead and created a package to do just that. VRGUI should have you making GUIs in no ti...

boone188 by Honored Guest
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Hand tracking does not work

I've tried numerous Unity versions and hand tracking seem to not work. The sample scene with the trains appears to not recognize hands at all. I have hands in the main menu tracking find and if I flip my hand over I can get the oculus menu gesture to...

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