Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Post Processing and Fixed Foveated Rendering with URP

We are currently working on a title for Quest and we seemingly cannot have Fixed Foveated Rendering and any post processing in our game. The summary of our issue is that we would like the option of applying dynamic bloom within the game on platforms ...

Anonymous by Not applicable
  • 2728 Views
  • 1 replies
  • 0 kudos

Custom Oculus Avatar Mesh on Unity

I am using the following documentation to load a personalized avatar into my unity project: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-sdk-unity/We have followed steps 1-4 on this documentation, including creating an...

camland by Honored Guest
  • 4051 Views
  • 9 replies
  • 0 kudos

Unity: Oculus Integration version number

Hello world, is there any way of finding out the version number of an already installed / added Oculus Integration package in Unity? I couldn't find a ReadMe or another text file or a comment in the included scripts in the project that would tell me ...

Handtracking and Unity UI

Hey everyone.Since we dont have hand tracking in-editor via Link (Guys please tell me this is coming, dont see how handtracking development will take off without it), I´m working on a small tool app to record and serialize hand poses for pose recogni...

Simple camera control

https://youtu.be/aYRUYtSFBCw https://youtu.be/8m9zVJL5CyI Just wanted to share this incase it helps anyone. This script moves and rotates the camera in a way that it gives the illusion that you are picking up the entire world and looking at it. (Real...

Levi777L2 by Honored Guest
  • 1017 Views
  • 1 replies
  • 0 kudos

XR Rig camera with OVRManager

I'm a bit confused about the compatibility of the XR Plugin and Oculus Integration download from the Asset Store. I need to use the OVROverlay script found in the Oculus Integration Package. This requires the OVRManager to be running - which is norma...

bmoose0 by Honored Guest
  • 2075 Views
  • 2 replies
  • 1 kudos

Resolved! Error after update HandPhysics.cs

Whats does this mean?Assets/Oculus/SampleFramework/Core/HandsInteraction/Scripts/HandPhysics.cs(110,22): error CS1061: 'OVRPlugin.BoneCapsule' does not contain a definition for 'Points' and no accessible extension method 'Points' accepting a first ar...

Question regarding installation of a codec

Hello, we recently ported an app from quest to rift so it runs natively on PC, the main function of the app is to play 360 videos. The app needs a codec to play these videos properly. If I understand the oculus store guidelines we must not create an ...

Vilyo by Honored Guest
  • 309 Views
  • 0 replies
  • 0 kudos

Game crashing on startup?

Hello. I have been trying to make a Quest 2 game today. I followed a tutorial by Valhem, but when I run my game, I see three dots and then it freezes my Quest 2. I don't know what happened. When I run my game, my only option is to turn off or restart...

Using preview mode in Unity in mac Os

Good morning,I'm new to the forum, so thanks to whoever will answer my question. I tried to make my preview mode in Unity work with my oculus Quest 2, but it seems it is rather difficult, although i tried to follow many guides/tutorial and searched t...

Quest 2 controllers don't render anymore

I've updated Oculus Integration to version 25.0 and SteamVR to version 2.7.3 (sdk 1.14.15). Now everytime I use the [CameraRig] and OVRCameraRig prefabs, the controllers won't show up, neither map the corresponding inputs. Also, I think there was a r...

VitoSSC by Honored Guest
  • 1637 Views
  • 2 replies
  • 0 kudos

Quest 2 - Force 3DOF for project

Hi, how can set the project I'm working on to 3DOF only?I disabled "Use position tracking" on the OVRCameraRig component, it kind of works, but the visual result is quite different from disabling "Tracking" on the device ( quest 2 -> Settings -> Devi...

Jepplen by Expert Protege
  • 1025 Views
  • 0 replies
  • 0 kudos

Remove 90FPS limit to benchmark game

Is it possible to remove the 90FPS limit to benchmark my game's performance?After building and running my game, it runs at way over 90 FPS as long as I don't put on my Rift CV1. As soon as I start wearing it and the sensor inside it detects it and tu...

TheKwak by Honored Guest
  • 656 Views
  • 0 replies
  • 0 kudos

How to sign an oculus Go Unity App, really ?

Hi,This message above is driving me crazy.I can not find a real answer to the question in the title of this discussion. Yes, google it ! All you find are documentations throwing you here and there.Nothing here : https://developer.oculus.com/blog/ever...

xeumx0mds26g.jpg
Piflyon by Explorer
  • 3451 Views
  • 6 replies
  • 0 kudos
Top Solution Authors
Labels