Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

OVROverlay Cubemap Fade

I am currently using the OVROverlay system when the player is loading certain data to avoid headtracking issues.Right now, I have two overlays in the scene:1. A cubemap with a custom texture2. And a quad to display loading progress.Overall, the syste...

NicTB by Honored Guest
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OVROverlay + laser beam pointer issue

Hi,I'm developing a simple app for OculusGO with Unity3d (2018.2) where the user can choose a 360 video from a library and play it.I used the CurvedUI plugin and TextMeshPro for the text to reproduce the library feeling of OculusGO but after a lot of...

Interacting with an OVROverlay

Hi all,I'd like to understand the capabilities and limitations of OVROverlay better. We're currently investigating if its possible to render an OVROverlay (with a call, from, say, an Android library within Unity) and then interact with that overlay, ...

herbst by Protege
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OVRPlugin.headphonesPresent always returns false

Regardless of whether or not you are using headphones/earphones, OVRPlugin.headphonesPresent will always return false. Can you please either mark this method as non-functional or implement it? Really confusing to have methods that do nothing.

Oculus Quest 2 Control EQ Sliders in Game

Hi everyone, Myself and one other person are developing an immersive music application for the Quest 2 using Unity and have run into an interesting problem. Currently we are building in Unity 2019.17.4 We have a canvas and set of sliders linked to EQ...

How to send a quick signal to oculus quest?

I have created an app and I want it to realize that given a signal and I can draw lines through handtracking. But it seems that quest controllers and handtracking cannot work at the same time, so I turned to tcp, but it works bad finally. How to solv...

Resolved! Achievement Completion Percentage

I see this in many games: achievements that are still locked and are count based often display a completion rate, like you have to kill/collect 50 of something, and your count is 20, it displays 40%. When I configure achievements for my App Lab game,...

Anonymous by Not applicable
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Oculus VR Keyboard Overlay Events in Unity

Hi All, We are developing Oculus Quest application in Unity with Oculus VR Keyboard Overlay. I need some details about VR Keyboard overlay events for mentioned buttons in image. What is the different between them and How can we use those events in Un...

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Anonymous by Not applicable
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OVRPlugin.GetAdaptiveGPUPerformanceScale() on Quest

Is OVRPlugin.GetAdaptiveGPUPerformanceScale() working for anyone else on Quest? It only returns a value of 1 for me. Essentially, what I'm trying to do, is getting 'Adaptive Resolution' working on Quest, but that's #ifdef'ed out on Android by default...

Sampling Shared Microphone for existing party

Hi there, I was wondering/hoping that this would be possible to do. We need to record the microphone of the user when they are already in a system party. I have looked into this using the Platform SDK, but that would require a connection to be establ...

akalegman by Honored Guest
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universal render pipline

hej, when will the oculus team provide a set of UniversalRenderPipline shaders in the oculus integration?I would like to know if it is planned at all before I dig into converting them myself. thx, /martin.OvrAvatar.cs:public Shader Monochrome_Surface...

VRC TestAppShouldQuit fails erroneously

The VRC check fails with this log:'''Starting TestAppShouldQuitWaiting for the application to run for 5 seconds before testing begins...Starting test...Sending a request to quit...Failed to receive a call for ovr_Destroy on attempt to quit in 30 seco...

Failing VRC.PCInput

Hello all,I'm trying to pass my Oculus Rift App Technical Review submission and failing three benchmarks because my build doesn't pause frames and audio when the headset is removed and the DASH menu comes up. I've looked extensively online for a solu...

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