Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Meta XR Simulator (V69.0.0) Issues

- Meta XR Simulator V69.0.0 (pulled from All-In-One SDK V69.0.2).- Unity 6000.0.24f1- MR project (with Passthrough)Project runs fine on my Quest 3S, but the following occurs while running the meta simulator:With the simulator activated, the project s...

Screenshot 2024-11-05 164046.png Screenshot 2024-11-05 164118.png Screenshot 2024-11-05 164413.png Screenshot 2024-11-05 164427.png

Center to boundary center instead of HMD center

I need to make sure the center of the boundary is at the center of my scene, but if the player recenters their boundary then the entire thing shifts. Is there a way to make sure the center of the boundary is always at the center of my scene?

Anonymous by Not applicable
  • 488 Views
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Unity 6 unstable?

Hey, I am using Unity 6 for MR.I am using 6000.0.27f1I am expecting that you can enter play mode via oculus link. This doesn't seem to work. Do you know how I can get this to work?Second, it seems like a build fails to even startup or boot up a basic...

Meta XR Simulator freezes on Play

If Meta XR Simulator freezes on Play and you see 999+ log entries of this:"XRStats::SetStatFloat failed. Stats queue full! Stats for this frame will be lost."then just revert the setting of the Game window to "Play focused" so the Game window is focu...

Logs.png PlayFocused.png
Dens1ty by Protege
  • 592 Views
  • 1 replies
  • 2 kudos

Cannot build with OVR Activity class does not exist

Using Unity 2023.2.20f1 with the Meta All-In-One SDK v69.0.1 & OculusXR Plugin v4.2.0, I tried to build a project to a Quest 3 with the OVR Build tool but I am getting the following error:The Project Setup Tool has no issues. I've also tried again in...

DM274450_0-1731685894158.png
DM274450 by Honored Guest
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WebSocket Connection Not Working on Meta Quest 3

I am developing an AR app that can track a user's hand locations and export that data via WebSocket to my (or someone else's) computer. I have a Unity Script which acts as a WebSocket Client that sends data to a basic WebSocket Server that is on my c...

Avatar Update

Is there going to be any update for the Meta Avatar 31 where I'm able to see my networked avatar? I am currently unable to see my avatar in my app. This app is for a client and I really need this resolved.

How cal I attach my object to body waist?

I need to keep holster on body waist.solution1. use body traking. - works perferct - but can't work simultaneously controller + empty handsolution2. use camera position and move holster below. - bad posotioning in case of user makes body tilt.. any i...

Dynamic resolution on Unity 6 with OpenXR?

We're forced to use the OpenXR plugin instead of the Oculus XR Plugin on Unity 6 in order to get Application Spacewarp without a forked, obsolete version of URP. BUT this prevents us from using dynamic resolution on OVRManager. When trying to enable ...

Black grid on camera frame when displaying point cloud

I am developing an application that receives and display a point cloud.When I try to render a point cloud (both with normal mesh or MaterialPropertyBlock and GPU) I get what it seems to be a black transparent canvas that follows my head.This is very ...

Screenshot 2024-11-08 160617.jpg
steb6 by Honored Guest
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Meta Avatars 2.0 Ugly Default Avatar Issue

Are others seeing the default Meta Avatar 2.0 looking like this screenshot while waiting for your avatar to download? It used to be a default looking, flat gray 1.0 Meta Avatar until the users Avatar downloaded which tool 10 seconds at most, but now ...

Meta Avatar 2.0.jpg
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