Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! How to detect when guardian changes from Unity?

Hi, I'm developing a roomscale game and I use OVRManager.boundary.GetGeometry(OVRBoundary.BoundaryType.OuterBoundary) to create a custom in-game visible boundary so that the player can align their playspace to the in-game playspace as they like. As p...

Anonymous by Not applicable
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Can't find DLCs from application

Hi,I'm implementing DLCs on my project. I've uploaded a build with an extention file that I can see on the Oculus Dashboard and it's there on the Alpha channel. Everything went smooth.From the application though if I call "AssetFile.GetAssetDetailsLi...

Welby by Adventurer
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  • 3 replies
  • 3 kudos

Android API for video recording plugin in Unity

Hello,currently I'm working on a project that needs to record what the user is observing in the Oculus Quest 2. The recording should be triggered by an UI button that the user can use whenever it wants.I didn't find any dedicated asset for this purpo...

Unity Scripting Reference Link Broken

I'm not entirely sure this is the right place to post about this, but this link: https://developer.oculus.com/reference/unity/latest/, which is supposed to point to the Oculus Unity scripting reference, is broken. This page: https://developer.oculus....

Resolved! How do I enable high-frequency hand tracking?

According to the hand tracking documentation, there should be a dropdown under the Quest Features section of the OVRCameraRig but the only options I have are "Focus Aware", "Hand Tracking Support", and "Requires System Keyboard". I am using Unity 201...

Resolved! Grab something with Two Hands

I'm trying to develop a game for the oculus quest, in which you can play a guitar. The guitar takes two hands to operate, and after a while of searching I haven't found anything within the Oculus Integration Package that makes this possible, and the ...

Oculus Rift controller triggering gamepad input

When I use the oculus controller certain inputs mapped to the gamepad also get triggered. For example if I press A on the right oculus controller the A button on my xbox controller gets triggered and when I press the grab trigger the RB on the xbox c...

tbkuno by Explorer
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How to get the data from the sensor?

What should I do if I want to connect wahoo cadence sensor (compatible with Bluetooth 4.0 or newer and ANT+ enabled devices) with Oculus Go? If I build an app using Unity on Oculus Go. How to get the data from the sensor?

Scaling OVRCameraRig

Hello All!I have been looking through the forum and I have found some of my answers, but no one has posted the actual solution.I would like to scale the OVRCameraRig. I have a full size room, like a living room, and everything looks fine. However, I ...

Easily export your VR app to touch devices.

You can try our beta #VRtoTablet plugin soon & we are looking for testers!  Port your VR app to touch devices and easily expand your reach to new markets! Subscribe at: https://www.vr-tablet.com.Me and my team are working on an incredibly helpful pl...

Game starts requiring a recenter view

Recently, my game no longer starts with the view centered. My view starts back from where it will end up after I hit the oculus button and recenter the view. In my world, I am inside a large hollow sphere. I used to start at the center of the sphere,...

Event or Callback for player exiting Guardian

Hello! I'm looking for an event or callback for when the player exits (or re-enters) the Guardian. I can't seem to find anything relevant in the documentation reference. In my game, the player configures the in-game environment to their guardian. Whe...

Resolved! Version Number

Hi, I'm having an issue with android version not updating. I'm developing an apk with Unity3D for the Quest and Quest 2. The first submission on AppLab came back with some feedback which I've addressed, and I tried to upload a new build for submissio...

App using AppLab package name cannot start

We started the submission process for AppLab with a very specific package name.When we try to build and run the app that uses that package name, the app doesn't start and when it's launched it just stops and you get back to the main oculus menu.Whate...

Anonymous by Not applicable
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Access to internal storage files

Hello,I'm developing an application that should record the VR experience in a video and store it in the "gallery" of the Oculus. The script that I'm using in unity is developed for Android devices, and the path that is considered is this one: System....

Build your VR app for touch devices - new plugin!

Special news for VR developers!  Working on a VR app and do you want to expand your reach to new markets? Read on!Me and my team are working on an incredibly helpful plugin you can use if you are working with Unity Technologies . Our new plugin will...

Test Multiplayer (p2p) with a single headset

Hi, I'm wondering if it is possible to test a multiplayer game that uses the oculus p2p api for its networking by running an instance on your headset and an instance on your PC with no headset. I am developing in Unity and this would speed things up ...

jibbs63 by Protege
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  • 7 replies
  • 1 kudos

How to prepare 360 VR videos for later playback.

We are developing a VR app for the oculus go. The videos we're using are prerendert from a 3d Software, 4096x4096px, 360 degrees, stereo (top/bottom) h265 encoded. Actualy im using the Unity standart video player, render2tetxure and display on a larg...

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Resolved! Recording sound from mic during Oculus LipSync.

I use Oculus LipSync in my application for Quest and Rift. Articulation works fine. I can record facial blendshapes with my code and then playback the recorded articulations via C# code later. Now I am trying to record the speech while Oculus asset p...

OVRCustomhands and Interaction

Hi, I'm trying to make interactions for objects / UI.It's pretty simple when using OVRHands and InteractableToolSDKDriver, but when using the OVRCustomHands, there doesnt seem to be anything..Does anyone know how to add that functionality to OVRCusto...

soren.mul by Honored Guest
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  • 0 replies
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