Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Required Assets Workflow - Unity / Oculus Quest

Hi,is there a more detailed documentation on how to use the "Required Assets" workflow in Unity for Oculus Quest?The docs just cover it briefly in "unity/ps-assets/" (can't post links yet unfortunately)I want to have a large 8GB video file as "Requir...

DllNotFoundException: libovravatar

I keep getting 'DllNotFoundException: libovravatar' this error.In Update() calling this 'IntPtr message = CAPI.ovrAvatarMessage_Pop();'.I haven't made any changes to this file and just imported the Oculus Integration package from the asset manager.

Fallback for Oculus SDK requests

Hi all! So I've been implementing the Oculus SDK authentication code into my PC VR game, but it seems that when the Oculus PC client is inactive and needs to start together with the game, Users.GetLoggedInUser() does complete but Users.GetUserProof()...

Build Won't Load

So I'm trying to test out my Unity stuff with my Quest (I just started) and all I had was a flat plane as a test. However, when I press the Build and Run button, it builds it and runs it on my Quest, but I get stuck on a rapidly flashing Unity logo w...

See each other hand in multiplayer scene

Hello, I am doing a multiplayer VR game using the Oculus hand tracking system. I face a problem that the players could only see their own hands because only one OVRcameraRig allowed being activated at each player's scene. If I active two OVRcamera in...

RenoMang by Honored Guest
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Oculus Unity Integration - v1.41 (10/03/19)

Version 1.41 of our integration for Unity has been released!The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR came...

Resolved! oculus spatializer sound plays twice bug

Hello,Sometimes when firing a weapon, it sounds like the sound is playing twice. the map in the video below has no onsp geometry, though the glitch also happens sometime with geometry defined. this bug is also kinda rare, and only happens sometimes.h...

Cannot start oculus profiler - no android sdk found

I'm developing for my quest 2 and I have it connected to my computer.When I go to Oculus > Tools > Oculus Profiler Panel, a popup shows up saying "Android SDK Not Found". Please ensure that the path is set correctly in (Edit -> Preferences -> Externa...

rasen58_2-1620216838571.png rasen58_1-1620216696771.png
rasen58 by Honored Guest
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Post Processing and Fixed Foveated Rendering with URP

We are currently working on a title for Quest and we seemingly cannot have Fixed Foveated Rendering and any post processing in our game. The summary of our issue is that we would like the option of applying dynamic bloom within the game on platforms ...

Anonymous by Not applicable
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Custom Oculus Avatar Mesh on Unity

I am using the following documentation to load a personalized avatar into my unity project: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-sdk-unity/We have followed steps 1-4 on this documentation, including creating an...

camland by Honored Guest
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Unity: Oculus Integration version number

Hello world, is there any way of finding out the version number of an already installed / added Oculus Integration package in Unity? I couldn't find a ReadMe or another text file or a comment in the included scripts in the project that would tell me ...

Handtracking and Unity UI

Hey everyone.Since we dont have hand tracking in-editor via Link (Guys please tell me this is coming, dont see how handtracking development will take off without it), I´m working on a small tool app to record and serialize hand poses for pose recogni...

Simple camera control

https://youtu.be/aYRUYtSFBCw https://youtu.be/8m9zVJL5CyI Just wanted to share this incase it helps anyone. This script moves and rotates the camera in a way that it gives the illusion that you are picking up the entire world and looking at it. (Real...

Levi777L2 by Honored Guest
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XR Rig camera with OVRManager

I'm a bit confused about the compatibility of the XR Plugin and Oculus Integration download from the Asset Store. I need to use the OVROverlay script found in the Oculus Integration Package. This requires the OVRManager to be running - which is norma...

bmoose0 by Honored Guest
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Resolved! Error after update HandPhysics.cs

Whats does this mean?Assets/Oculus/SampleFramework/Core/HandsInteraction/Scripts/HandPhysics.cs(110,22): error CS1061: 'OVRPlugin.BoneCapsule' does not contain a definition for 'Points' and no accessible extension method 'Points' accepting a first ar...

Question regarding installation of a codec

Hello, we recently ported an app from quest to rift so it runs natively on PC, the main function of the app is to play 360 videos. The app needs a codec to play these videos properly. If I understand the oculus store guidelines we must not create an ...

Vilyo by Honored Guest
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