Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Detect when someone is casting application

Hi,Due to copyright reasons we would like to detect if a user is starting casting of the application to disable certain features like music.Is there some kind of callback? Or in worst case, can we disallow casting?Thanks

Looking for OVRGraber/OVRGrabbable advanced tutorial

I am trying to find out how to work with grabbing objects in the Quest and the basic stuff works fine. I can pick up things and drop them again.Now I want to understand how grabpoints and offsets work. The scripting guide on the developer page does n...

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jboss by Protege
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Is there any tutorial to make FPS game

I wanna make a simple FPS game following Onward or pavlovespecially, in the player sight, the player can see only his hand not arms.but in the other player sight, they can see other player's whole avatar.how can i make like this???

WooriHoon by Honored Guest
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Camera Far Clipping Plane Issues Resurfacing.

I seem to be having problems with my current project and the solutions posted before either aren't working or aren't available. Setting the far clipping plane on my cameras has no effect. Previous solutions were to apply the changes to the prefab. Th...

OVR Plugin Updater - Errors

1. Looks like the OVR Plugin Updater feature in the new Oculus Utilities 1.14.0 works upon loading up the Unity editor (5.6.0p3), but fails when you actually import the Utilities package into the editor. Maybe that's not the right conclusion but that...

drash by Heroic Explorer
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How can I detect different hand gestures?

Hi,So I'd like to detect different hand gestures. I'm using OVRHandPrefab and there is a script OVRHand on that prefab. Inside I can see thee is a reference to OVRPlugin.HandState. If I look at the hand state it's a struct:public struct HandState { p...

Oculus doesn't stream to external monitor when built

Hi, i've faced this problem for about a month now, i am developing for oculus rift s, basically the game render to monitor in unity editor, but when built, the display just freeze at the last frame before entering VR mode, but it works normally in th...

arnaridlo by Honored Guest
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No Occlusion Mesh on Quest?

Hi there, I'm just looking for confirmation that there is no Occlusion Mesh for the Quest. We have a custom SRP which calls XRUtils.DrawOcclusionMesh before we do any Rendering of scene geometry. This works as expected for PC/Rift and in the Editor, ...

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jpasek by Explorer
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External Video Recording Launch OculusQuest

Good day, fellow developers,For improvement purpuses we need to record videos BUT testers usually don't like launching procedure or forget about it.So we would like to launch recording when app launches and stop when quits- is it possible?

Unity and ADB can't see the Quest 2

Hello, i've a hh6 Del Mar prototype version of Quest 2.I have 64 gb ram, Nvidia 2080ti, windows 10 PC with Android Platform tools r30.0.5, Unity 2019.3.x and also oculus dev hub (and drivers installed) and oculus app (for the link). Quest 2 (Del Mar)...

Launch to Rift S on Press Play?

Hey guys, I have a Rift S that I would like preview my Unity build in. I'm using 2020.1.11F1, have XR Plugin Framework installed and Oculus Integration installed.When I push play and put headset on I just get the Normal Rift home screen stuff and not...

Anonymous by Not applicable
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Teleportation location issue

I updated the oculus SDK for my Unity project and now the teleportation mechanics seem to be different. It used to teleport the player directly onto where the teleport destination was regardless of where in the playspace they were. Now it teleports t...

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