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nasty Specular of Oculus Avatar Shader

SurRealRound
Explorer
I want to get rid of the nasty Specular of Oculus Avatar Shader.
My content is a bit dark(sometimes no light), but Oculus Avatar has s strange and sharp specular.

Shader "OvrAvatar/Avatar_PC_SingleComponent"

I am developing with rift, so it seems to be a problem here.

'Smoothness' and 'Metalic' set to 0.0f, but it doen't work.

If I look into the Shader script for a long time, anything may be solved, but first of all,
I think there might be someone who knows how to solve this problem.
2 REPLIES 2

SurRealRound
Explorer
OK.. Nobody 

SurRealRound
Explorer
Shader "OvrAvatar/Avatar_EyeLens"

_GlintStrength("Glint Strength", Range(0, 10)) = 0.0

It was solved.
It is an eye shader, but I don't know why it affects the body.