I want to get rid of the nasty Specular of Oculus Avatar Shader. My content is a bit dark(sometimes no light), but Oculus Avatar has s strange and sharp specular.
Shader "OvrAvatar/Avatar_PC_SingleComponent"
I am developing with rift, so it seems to be a problem here.
'Smoothness' and 'Metalic' set to 0.0f, but it doen't work.
If I look into the Shader script for a long time, anything may be solved, but first of all, I think there might be someone who knows how to solve this problem.