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offcenter cubemap overlay not supported?

tohtori.tutkija2
Honored Guest

I'm trying to create a compositor overlay of shape offcenter cubemap for Quest3 using the OVROverlay script and I only get the following errors:

OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_ENUM: enum argument out of range
Unrecognized overlay.m_desc.Shape 4 (arvr/projects/integrations/OVRPlugin/Src/Util/CompositorOpenXR.cpp:9490)

It looks like offcenter cubemap is not (anymore) supported, perhaps due to switching to the openxr backend? Normal cubemap works fine. I'm using Meta XR Core SDK version 60.0.0 and Oculus XR Plugin version 4.2.0 with Unity 2022.3.11f1.

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