06-22-2017 06:58 PM
We use Unity 3D to develop, and we have found oculus touch will be identified as Xbox controller,
which causes it to fail to respond to its own events. For example, when we only connect touch without XBOX controller, touch trigger has no response. Is there a solution to this problem?
When
touch and Xbox controller are connected to the computer
at the same time, all of the touch buttons work
properly.
06-25-2017 08:36 PM
imperativity said:
Hi,
While this sounds like more of a consumer support issue I would like some clarity on your system setup:
1) Which oculus software integration are you using (Native SDK/Oculus utilities/etc)? Which version of integration?
2) What operating system and version of Unity are you using for development?