Is anyone here familiar with integrating a 360 video in Unity with ambisonic or 5.0 audio? I know that you would need to place the video on a sphere using a 3rd party movie texture plugin, but I'm not sure if I would need to use TBE's plugin in Unity or another plugin to spatialize the audio.
I have used milkVR for a 360 video with a 5.1 mix, but would like more control over distance and perspective.
Any help or insight on a workflow would be appreciated. Thanks!