Like say a game in steam that was made in unity? (Layers of Fear is a good ex) Could I just dawn the Rift and go with head tracking? Or does it have to be supported in every instance?(Does the dev have to include oculus rift support or is it something thats just there that all Unity games support)
Well the settings change is easy (literally one check-box). However, more time is required to make sure everything works good in VR (some things that look fine in 2D won't work in VR), and make sure the game design is compatible (meaning the game is still comfortable, head-tracking doesn't allow you to cheat, etc.).