01-05-2019 03:48 AM
01-05-2019 07:33 AM
01-08-2019 06:21 AM
PAalto said:
I hade the same issue, I fixed my banding problems by implementing dithering in my shaders based on this tech note: https://developer.oculus.com/blog/tech-note-shader-snippets-for-efficient-2d-dithering/
01-08-2019 09:21 PM
01-09-2019 04:09 AM
PAalto said:
I am not familiar with that method, and I am developing for mobile, which does not support that method, sorry.
01-14-2019 08:43 AM
01-18-2019 04:01 PM
01-19-2019 12:57 AM
01-20-2019 09:44 AM
01-20-2019 10:45 AM