07-13-2021 06:56 AM
i tried to use Unity.XR.Oculus.Stats.AdaptivePerformance.BatteryLevel on Quest 2 but its not working anymore ...
any suggestions??
Solved! Go to Solution.
07-13-2021 01:57 PM
thanks for your reply ...
i'm using
SystemInfo.batteryLevel
for now and everything looks good :]
07-13-2021 11:58 AM
It's not going to be that useful asking about bugs in the Unity XR implementation here.
If you're targeting Oculus Quest why not use the Oculus Integration and the classes/methods provided by Oculus?
/// <summary>
/// Gets the current battery level.
/// </summary>
/// <returns><c>battery level in the range [0.0,1.0]</c>
/// <param name="batteryLevel">Battery level.</param>
OVRManager.batteryLevel
07-13-2021 01:57 PM
thanks for your reply ...
i'm using
SystemInfo.batteryLevel
for now and everything looks good :]
07-13-2021 02:38 PM
Then this thread title probably didn't need the double exclamation points!! That kinda communicates an urgent blocking issue, not something that can be solved with googling.