10-02-2015 08:05 AM
10-02-2015 10:10 AM
10-02-2015 02:48 PM
"vrdaveb" wrote:
Changing the FOV isn't supported because it breaks the correspondence between the user's FOV, head motion, and IPD, which will always cause discomfort. To implement zoom I would recommend one of the following options:
1) Render to a texture with a custom FOV and then show the texture in binoculars, etc. @drash did this in his Telescopic app: https://www.youtube.com/watch?t=1&v=jIHfTHGSFcY
2) Dolly the camera toward the content. @drash has also done this in Ethereal Village: https://www.youtube.com/watch?v=evarhDDR9zI
03-25-2016 01:08 PM
06-28-2019 07:29 PM
02-09-2022 09:55 AM
I wonder this too. I'm really disappointed in this developer-unfriendly stance on the part of Oculus. Or whatever they call themselves today.