02-18-2021 09:34 PM
void Start()
{
Users.GetLoggedInUser().OnComplete((Message<User> uMsg) =>
{
if (uMsg.IsError)
{
Debug.Log("Platform: GetLoggedInUser() failed. Reason: " + uMsg.GetError().Message );
return;
}
else
{
User _localUser;
_localUser = uMsg.Data;
Debug.Log(_localUser.DisplayName);
}
});
}
02-18-2021 09:39 PM
03-20-2021 10:59 AM
I have the same issue. Curious about how you solved it.
04-03-2021 11:44 PM
I'm having the same issue. Our application requires completion of a callback confirming entitlement before doing anything else so for me our application just never gets past initialization because
Oculus.Platform.Entitlements.IsUserEntitledToApplication().OnComplete(<callback>);
never actually triggers the callback. Like you, I am unable to enable the standalone platform.
4 weeks ago
I have the exact same issue still in 2023 and I am completely unable to find a solution, there is absolutely no documentation for this thing.