I was wondering what the best way is to both capture a texture target of the main camera but still display it to the HMD?
The reason for this is I am trying to develop a game that shows a different view to spectators than the person wearing the HMD. The spectators will see an overhead view from a second camera but I would also like to include a small view from the HMD perspective.
I'm actually already involved in that thread, this is something a bit different 🙂
I've probably not explained myself very well. But after setting up a situation as in the linked thread, I would then also like to make a composite view, for example, overlaying a view from the HMD wearers perspective into corner of an overhead map.
What is the best way to do this without using a third camera to render to a target, which would be presumably quite wasteful?