I've imported and setup the new Meta Avatars, and everything seems to work fine, but I cannot get the Avatar 2 hands to clamp to any object. I've had this working with the local avatar hands, because it spawned the actual hand transforms and controller transforms. With the Meta Avatar 2 though, nothing skeletal seems to spawn. I've used critical joints to no avail, and even tried to to use the GetSkeletalTransform(Boneparts) in the SampleAvatarEntity script, which still didn't work. So is there a way to give the illusion of the Avatar 2 hand's being clamped to an object like a steering wheel?
(Also when i say hands, I actually mean controllers, not hand tracking)