04-12-2024 09:22 AM
I've been trying to get multimodal working and haven't had any luck. The documentation I found seems to be for an older version of the SDK and the example scene doesn't work. Hands work, controllers work, switching freezes hand tracking and gives me one controller and one frozen hand.
When I stop the scene the console prints an error "Concurrent Hands and controllers not supported." True 'nuf, console.
Any ideas what I might be missing and why the example scene wouldn't be working on a fresh install?
Solved! Go to Solution.
05-04-2024 07:12 AM
Ohhhh, I needed to update the headset. Works now.
04-26-2024 03:17 AM
Same issue here. ConcurrentHandsControllersExamples scene is not working at all. It works for hand tracking only. Not working with controllers. Using one controller and one hand tracking is also not working. Double checked the Simultaneous Hands and Controllers related settings but no luck.
04-26-2024 04:50 AM
Which version of SDK & Samples are you using? I've tested with v64 and it is working for me. On Quest 3 via connection with cable via Rift App.
04-26-2024 04:53 AM
I'm using v64 as well. Have you done any modifications to the samples project ? (Meta XR Interaction SDK OVR Samples)
Testing on Quest 2 via link cable. I also made a build and tried on the device. No luck. Getting "Concurrent Hands and controllers not supported" warning.
04-26-2024 05:02 AM
Hm, not sure. Here are my settings from OVR Manager component (in OVRCameraRig in the hierarchy):
Could be that I set Hand Tracking to V2 ...
04-26-2024 05:12 AM
Still getting the "Concurrent Hands and controllers not supported." warning. But this time controllers started to work. At least I was able to grab something with them. Hand tracking also works. But they don't work at the same time. The only major change was setting the Hand Tracking to V2.
04-26-2024 05:23 AM
Unfortunately my Quest 2 doesn't connect with Link Cable currently. But I noticed that even when using the Quest 2 standalone, in the Quest's Main Screen I can either use controllers or hands. Not both concurrently. Does this work in your Q2's Main Screen?
04-26-2024 05:31 AM - edited 04-26-2024 05:40 AM
Ahhh. It seems they don't work with standard Quest 2 controllers.
https://developer.oculus.com/documentation/unity/unity-multimodal/
In the Hardware Compatibility section, it says:
So I need a Quest Pro controllers?
04-26-2024 05:33 AM
It works on Quest 2 only if you have Pro Controllers, not with the stock ones:
https://developer.oculus.com/documentation/unity/unity-multimodal/#compatibility
04-26-2024 05:48 AM
Yes exactly 😀