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Could not load symbol ovrp_

redwhiteca_serd
Explorer
Hi, I get these on the debug console, when played in the Unity editor, although works fine. Can you tell me what these errors are about?
Could not load symbol ovrp_GetDepthCompositingSupported : (null)
Could not load symbol ovrp_GetLayerTexture2 : (null)
Could not load symbol ovrp_SetupLayerDepth : (null)
Could not load symbol ovrp_GetEyeFovLayerId : (null)
Could not load symbol ovrp_SetDepthCompositingInfo : (null)
Could not load symbol ovrp_Initialize4 : (null)
Unity and Oculus versions are as follows:
Unity v2017.3.0f3, Oculus Utilities v1.21.0, OVRPlugin v1.14.1, SDK v0.0.0.
5 REPLIES 5

AnneLanting
Honored Guest
Getting the same errors after updating from Unity v2017.2.1f1 to Unity v2017.3.0f3, Oculus Utilities v1.22.0, OVRPlugin v1.14.1, SDK v0.0.0.

Greet, Anne

Ilanbps
Honored Guest
Same error on Unity v2017.3.1p3, Oculus Utilities v1.24.0, OVRPlugin v1.14.1, SDK v0.0.0.

Ilanbps
Honored Guest
Same on Unity v2017.3.1p4, Oculus Utilities v1.24.0, OVRPlugin v1.14.1, SDK v0.0.0.

nikokoneko
Honored Guest
Same here. Unity v2017.4.1f1, Oculus Utilities v1.25.0, OVRPlugin v1.14.1, SDK v0.0.0.
Can anyone share a reliable configuration / combination of Unity version/Utilities/Plugin/Runtime to develop GearVR / Oculus Go on a Mac (Sierra)?

Enjoy_Pornphan
Honored Guest
I got the same problem.

Could not load symbol ovrp_GetNodeOrientationValid : The specified procedure could not be found.
Could not load symbol ovrp_GetNodePositionValid : The specified procedure could not be found.
Could not load symbol ovrp_GetNodeOrientationValid : The specified procedure could not be found.
Could not load symbol ovrp_GetNodePositionValid : The specified procedure could not be found.
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!

 Does someone know how to solve this problem?