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Custom Bluetooth input sensor / controller

Honored Guest

Hi everyone,


I'm developing project on Oculus Quest 2 with Hand Tracking in Unity.

I need to provide additional input value from external sensor.

Input value is just user's pressure on the sensor: may be float with 0.0 - 1.0 values. No movement, rotation or anything else. One sensor and one float value.


Now I'm making it long way around using sensor with Arduino + WiFi and local server pairing but need something "less delayed".


Have You ever tried to make Your custom Bluetooth controller / sensor to connect to Oculus Quest 2 and use it in Unity?




Honored Guest

Hey did you ever get this working? I’m trying to do the same thing and it’s driving me bonkers.