09-15-2018 09:30 AM
09-18-2018 01:49 PM
09-19-2018 07:15 AM
09-25-2018 11:58 AM
09-25-2018 08:28 PM
L4Z3RC47 said:
1: The player only moves up and down if the primaryAxis is triggered and thus also moving the player left right forwards or backwards
Also in the snippet, the top check (for down) uses MathF.Abs to force the primaryAxis.y to be positive. But the check for up is missing the Abs call, so if you are moving backwards then primaryAxis.y is negative, that is being multiplied by the up vector to make it a down vector.
L4Z3RC47 said:
2: Up and down on the secondary axis seems to be changing the forward/backwards vector rather than propelling the player itself, so if you move backwards by pulling back on the primaryAxis.y while setting the vector to up with the secondaryAxis.y you move backwards and down rather than backwards and up.
11-07-2018 06:54 PM