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Debugging Quest application on Rift

Hi There,

I have setup my Unity project so that it builds and runs on the Quest. Building to the quest however, can take several minutes each time - and for incremental changes and debugging this is not feasible. So I would like to run the application in Unity play mode on my Rift for development, and then build to the Quest for testing. 

i'm using the oculus integrations and the player controller prefab - this works fine on the quest, but in play mode its not running on my Rift. I just get a fixed camera on my monitor, and nothing at all inside my Rift (just Oculus home)? 

Is there something I'm doing wrong? Seems like this should be easy enough to do.

Cheers


1 REPLY 1

I don't know about you guys but I can struggle with a problem for hours, then as soon as I make a post online about it... I manage to fix the issue.... as usual the solution was pretty obvious:

On the camera rig prefab, I had to set the ovr headset emulator to "off" rather than "editor only"