10-02-2017 05:07 PM
Couldn't open Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin,
error: dlopen(Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin,
2): Symbol not found: __dyld_get_all_image_infos
Referenced from: /Users/#####/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_0 Expected in: /usr/lib/libSystem.B.dylib in /Users/#####/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_0Couldn't open /Users/#####/Development/Projects/#####/Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin,
error: dlopen(/Users/#####/Development/Projects/#####/Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin, 2):
Symbol not found: __dyld_get_all_image_infos
Referenced from: /Users/#####/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_0
Expected in: /usr/lib/libSystem.B.dylib
in /Users/#####/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_010-04-2017 02:12 PM
10-05-2017 11:29 AM
11-14-2017 09:21 AM
Couldn't open /Users/sk/driftspace-big/editor/Assets/OVR/Plugins/1.19.0/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin, error: dlopen(/Users/sk/driftspace-big/editor/Assets/OVR/Plugins/1.19.0/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin, 2): Symbol not found: __dyld_get_all_image_infos
Referenced from: /Users/sk/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_0
Expected in: /usr/lib/libSystem.B.dylib
in /Users/sk/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_0
11-20-2017 09:14 AM
11-21-2017 07:53 PM
11-28-2017 09:54 AM
11-28-2017 02:26 PM
12-01-2017 10:25 AM
delphinius81 said:
You guys understand that we aren't asking to be able to run a VR application with a DK1/2 on a mac, like we could way back when. Or even to have support like Vive/SteamVR with the latest Macs.
We just want to be able to hit Play in the Unity editor without the editor blowing up when a call to an OVR run-time function is made. You guys can literally just have every library function return null or some default data if the run-time can't be found - we just need your code to handle thrown exceptions when OVRManager can't access the run-time library so that it doesn't kill the entire function stack.
12-06-2017 10:53 AM