cancel
Showing results for 
Search instead for 
Did you mean: 

Does FFR (Fixed Foveated Rendering) supported by Oculus Questuse qualcomm GL extensions?

shanks_xu
Honored Guest
Oculus SDK 1.37 FFR feature:
	/// <summary>
/// Gets if tiled-based multi-resolution technique is supported
/// This feature is only supported on QCOMM-based Android devices
/// </summary>
public static bool tiledMultiResSupported
{
get
{
return OVRPlugin.tiledMultiResSupported;
}
}
https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_texture_foveated.txt
https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_framebuffer_foveated.txt

Hi, all
Can someone tell me if Oculus' FFR feature is use an extension of qualcomm GL?
Thanks.

0 REPLIES 0