Hello, I recently used this tutorial from Gabor to attempt to get around size limitations for apks by creating an asset bundle and turning it into an expansion file. My app is essentially an interactive video player, with a 3.65GB video, in a single scene. I removed the scene from the build list, turned it into an asset bundle obb and created a new scene that loads the asset bundle and starts the loaded scene, it works in loading the scene and the interface, except the video doesn't play. Using Unity 2018.3.6f1 and Oculus SDK 1.34.
I'm having a similar problem. I have two scenes that play a selection of videos using Unity VideoPlayer, which I have put in an asset bundle. Scripts with the lists of videos are attached to GameObjects in the scenes. I have followed the tutorial and have used 'UncompressedAssetBundle' as an option to build the asset bundle. My videos still don't play. Is there anything else that I could be missing?