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Eye Tracking with Networked Avatars

FireboltLegend
Honored Guest

Unity Version: 2022.3.11f1

Meta XR All-in-One SDK Version: 65.0.0

Building Blocks Added: Camera Rig, Eye Gaze, Networked Avatar, Auto Matchmaking, Player Voice Chat

I want the avatars that show up in the scene from the networked avatars building block to have the avatar eyes follow the user's eyes. I am using the Quest Pro headset with eye tracking enabled for my app and the OVR Manager for the Camera Rig object has eye tracking and eye tracking permissions enabled. However, whenever I play the scene, the eyes of the avatars just stay still and don't follow my eyes. How do I solve this?

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