cancel
Showing results for 
Search instead for 
Did you mean: 

FOV Axis and Clipping plane in main camera do NOT change in my Oculus Quest 2

they only change in Unity

 

any idea?

 

Thanks

1 REPLY 1

Tigershadow
Explorer

Bump.

 

When the OVR Rig is active in the scene, changing camera clipping planes at runtime is not honored / overridden.

 

Is this a bug or is there some setting I'm not seeing? A previous suggestion to enable "Use Per Eye Cameras" no longer appears to work.