04-09-2018 02:12 PM
04-12-2018 03:58 PM
04-13-2018 08:21 AM
I had the same problem with both the current version and the older versions. I initially had a problem with a shader being absent from the most recent Avatar SDK. Since I was following a tutorial (I'm a newbie) from around November, I wanted to make sure it wasn't anything with the more recent Oculus and Utilities packages as well.
imperativity said:
Is there any particular reason you are using such out of date packages in your application? We have newer versions of these integrations that may have addressed issues like this on your downloads page here.
jimthegrim said:
Do you by any chance have any (non kinematic) rigedbodies attached to your controllers? If so you may be having collider conflicts.
Also when you say "as the scene goes on" do you mean there are other gameplay element's being introduced in the scene as you play, or do you just mean as time goes on in a blank/static scene?
04-13-2018 05:20 PM
04-30-2018 03:11 PM
10-01-2019 05:51 AM
01-01-2020 08:04 AM
01-06-2020 06:35 PM
01-08-2020 12:01 PM
03-30-2020 10:37 AM
Ot_Freeze said:
I think I had the same problem and I believe the fix is as simple as putting a plane underneath your character because at the start, your character immediately falls very fast and the farther from the origin, the worse textures get.