Ever since Integration SDK 37.0, whenever running a game in-editor, after rendering a few frames (less than 20) of the game scene, the entire player will freeze up, sometimes for a full minute. Occasionally it's so bad I have to force restart unity. This is a new development since Integration SDK 37.0. Previous versions don't seem to cause the issue.
Any update on this? It seems to be related somehow to the oculus desktop app, as it'll freeze up, often for 5 minutes at a time, and we'll just have to sit and wait for it to restart (and for oculus link to inevitably crash). It's burning up a ton of our productivity.