I have just upgraded to version 31.0 of the Oculus integration for unity 2020.3.0f1. It looks like hand tracking isn't working with the OpenXR backend.
It works fine with the legacy plugin though.
Does anyone else have the same issue?
Solved! Go to Solution.
First I check handtracking status of each hand with GetHandState(), and when it returns true, I query a skeleton with GetSkeleton2()...
See the code: