08-18-2021 11:28 PM
I've tried numerous Unity versions and hand tracking seem to not work. The sample scene with the trains appears to not recognize hands at all. I have hands in the main menu tracking find and if I flip my hand over I can get the oculus menu gesture to work but nothing from Unity (Link cable or on device) seems to work. It appears that the manifest is also reporting the proper entry for hand tracking. I'm stumped.
08-19-2021 12:03 AM - edited 08-19-2021 12:08 AM
Same as you described here 😕
Oculus Menue Functions are working but no collision, no mesh for the hands.
08-19-2021 08:53 AM
I found a workaround. Apparently hand tracking is broken in v.31 with OpenXR. Switch back to VRAPI from Oculus > Tools menu and you should be good to go again.
08-22-2021 03:13 AM
Perfect! Hope they'll fix the problem with OpenXR but at least now I can continue working 🙂
10-20-2021 12:04 PM
Thanks for the workaround! Finally after hours it works! 🙂
OpenXR is still not working... they should definitely fix this... or at least mention it in the guide for hand tracking support...
12-13-2021 09:15 PM - edited 12-13-2021 09:17 PM
Not working for me 😞
Using OVRPlugin v1.67.0
12-14-2021 05:07 AM
Same here, no hands in the editor!
Using latest integration package (v.35) with OVRPlugin v1.67.0. and OpenXR enabled
12-14-2021 07:21 AM
I got my hands working with the newest update of Oculus integration and VRAPI in Unity 2020.3.19f1, however, getting the hands to grab object has been a mission impossible. If anyone has any leads on how to get it to work, I would really appreciate it. Im using OVRPlayerController with OVRHandPrefab and OVRGrabber.