04-28-2022 06:41 AM
Hello everyone,
I have a unity simple scene created to follow hand movements and I want to use the new hand tracking upgrade.
I have added in the android manifest the code line that is suppose to make it work and I have updated the oculus integration package but it does not work at the beginning... It starts working after having the environment on for some hours, but not straight when I start the game.
Any idea why is this happening? I would like to open the computer, start oculus and work with them and the new hands 2.0 without having to wait some time for it to work...
Thank youu 🙂